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diegzumillo

6
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A member registered Jun 03, 2015 · View creator page →

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Super fun concept. Looks like you have the basics done for a puzzle platformer. Puzzle platformers can be tricky because  any death that sends you back feels like a chore, unlike in an action game. Once you figured out the puzzle, having to execute the solution more than once isn't fun.

I'm not saying I'm seeing this in the demo, btw! just a word of caution from someone also struggling with designing levels for a puzzle platformer.

Esse fim de semana está complicado para mim também mas eu tenho interesse. Eu gostei do nome da jam :P

Came here to ask the same question. I don't get it. Maybe I got the bad one?

2DOOM community · Created a new topic Control bindings

This being a browser game I understand it's limited on custom bindings, but most games I've played with similar controls have z and x as shoot and jump, so I'm constantly throwing grenades instead of jumping. 

The few times I survived the elevator trip I did not have enough features on the calculator to proceed.  I tried being clever and getting few numbers and a few operations but I couldn't find a good combination that allows me to reproduce the number within the allowed number of tries. Any hints?

Hey there, this looks like an awesome asset. I have an interest in doing things procedurally generated and this could be very useful. I'm also curious about translucency rendering. Is it supported? Is it a planned feature? If not, do I have access to the shaders so I could try implementing it myself? Raymarching is commonly used to make great looking fluids, clouds etc. So this asset could be of use to any traditional game that wants something better looking than traditional particle effects.

Hey there, I tried opening the rar (windows) but my zip program doesn't seem to agree that this is a rar file and can't do anything bout it. I can open other rar files here, so maybe the file is corrupted on last update?

Nevermind. Squinted my way to victory :D

Hey there! any way to make it full screen or maximized? it's all soooo tiny on my screen.