Hey there, this looks like an awesome asset. I have an interest in doing things procedurally generated and this could be very useful. I'm also curious about translucency rendering. Is it supported? Is it a planned feature? If not, do I have access to the shaders so I could try implementing it myself? Raymarching is commonly used to make great looking fluids, clouds etc. So this asset could be of use to any traditional game that wants something better looking than traditional particle effects.
Recent community posts
Hey there, I tried opening the rar (windows) but my zip program doesn't seem to agree that this is a rar file and can't do anything bout it. I can open other rar files here, so maybe the file is corrupted on last update?
The Shifting Catacombs of Mu'ralagh comments · Replied to diegzumillo in The Shifting Catacombs of Mu'ralagh comments