Sorry man. I have not uploaded anything new, this was just an announcment. But the new levels will be there very soon. 3 new ones are already finished.
I applaud your ambition man. The ingame systems work quite well together and i dig the FC2 aesthetic. I can only say that the weapon sounds are a little to weak and barebones, otherwise good job.
Its difficult, fast and with a good look to boot, mechanically its kinda weird at first but easy to get used too. It keeps the palyer constantly engaged. Good job
I love the aesthetic, feels like a micro journey but there is notecable jitteriness in the movement, at least on my part, might be something technical.
Everything just kinda falls in place and works, the art is good, controls tight and with a cool atmosphere.
The only thing that kinda caught me off guard is the low framerate, but im unsure if that is just how the game was made or something off with my computer.
I had more fun than id like to admit, feels a bit too floaty but the concept is pretty great and it also looks pretty good even tho it isnt true monochrome. You can make a full blown game out of this
Its good for the timeframe you had, the dithering is very well executed and nice to see that u took the suggestion to speed things up. Good job overall
The game plays nicely and smoothly, i like how clean everything looks and the thing that really adds to it is how all the resources in the game are finite. The only thing i'd change is making the controls more spacey by reducing the amount of slowdown. Good job man
I must say that i really like the way the game looks and sounds, it reminds me a lot of the game Berzerk which might be your primary inspiration, the only issue i have with it that the movement is a bit too floaty, like the character is on ice. Otherwise good job :D