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Alejandro Díaz

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A member registered Jan 10, 2025 · View creator page →

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Your second interpretation is correct: you parry right after the opponent attacks. If the parry is successful, you reveive no damage and take another turn; if it's unsucessful, you take the damage and it's your opponent's turn.

You're also correct in that an attack of 1 would always be parried successfully. You could house rule it so that declaring "parry" would be enough, unless:

A. The attack is a critical hit, which cannot be parried.
B. You're charging, in which case you must receive the damage and then attack.
C. You have a defense of 1, and, for tactical reasons, you'd prefer to reroll your defense.

Keep in mind, however, that Krig: Intervention matches shouldn't be played with that house rule. If you achieve a perfect parry (rolling a 1 on your parry d4), you'll gain a +1 bonus on your next attack.

Also, practically speaking, a player may forget to parry an attack of 1, in which case their error results in damage taken.

Another bug report: Share Skill + Ammo Hoarder only increases the other agents' ammo reserve up to 12, instead of 25.

I broke my high score, and it saved it again. I tried to find a logic to it, but I couldn't. I saved a state right at the end screen, and if it doesn't want to save the score, it won't.

By the way, not sure if related, but on Onion OS (fake-08, by the way), selecting "Try again" does the same as selecting "Quit"—it just sends you to the start screen. 

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Amazing game! I really like the look, mechanics, and replayability—one of the best I've tried on PICO-8.

After a lot of rounds, my Onslaught high score is 3,710. I think the difficulty is spot on, as it scales well after reaching the last charge.

My only wish is for more abilities, so that they get less repeated during a round.

Also, to add to the experience, perhaps you could unlock Onslaugh after beating Survival, and Nightmare after reaching a certain score on Onslaught. This way, players have something to look for other than getting a high score.

Edit: Additional feedback after playing more.

  • After getting the last charge on Onslaught, I'd prefer not to be asked if I want to continue (instead, maybe move that option to the menu). I've ended many games by mistake.
  • I wish the Mimic ability didn't copy an ability that it's already copying. For example, if it's copying Split, and I swap with a crew member that also has Split, I wish it chose another ability (if available).
  • Is there a way to show the difference between "attacker" enemies? So that we can plan ahead, instead of waiting for them to shoot.
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It's happening on both v2 and v3 (I first discovered the game on v2, then found out there was an update, so I tested both).

Edit: For some reason, it randomly saved an Onslaught high score.

What a fun game! Quickly became one of my favorites on PICO-8.

Bug report: high scores are not save on Miyoo Mini Plus, Onion OS.

Hey! You cannot deactivate your defense. You're stuck with its value until it reaches zero (unless you charge attack, of course).

This is very fun and well designed! I'll try it later on my Miyoo Mini Plus.

Unfortunately, I'm unable to receive payments other than through PayPal. I appreciate the support, though!

Krig is a dice combat microgame for two players that blends luck and strategy in fast-paced matches. First released as a print-and-play game in 2019, today it has received a big update with new full-color player boards, new graphic design, and, most importantly, a new expansion that enriches gameplay by adding tactical mechanisms and mitigating luck.

It’s completely free, and you only need two sets of polyhedral dice to play, so give it a try!

https://diazs.itch.io/krig