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diana1999

2
Posts
A member registered Aug 30, 2021

Recent community posts

(1 edit)

Version A

  • The gameplay experience was monotonous. ( Disagree)
  • I felt rewarded for exploring rooms ( Agree)
  • I felt disorientated ( Disagree)
  • I was continuously learning more about the game (Slightly Agree)
  • Levels were predictable ( Slightly Disagree)
  • My decisions were impactful ( Slightly Agree)
  • The game was too difficult ( Disagree)
  • The game was too easy ( Disagree)
  • I was aware of the different threat levels of each enemy ( Agree )
  • The game provided me with a feeling of accomplishment ( Agree )
  • Weapon abilities were comprehensive ( Agree )
  • Enemy abilities were comprehensive ( Agree )

Version B:

  • The gameplay experience was monotonous. - DISAGREE
  • I felt rewarded for exploring rooms- AGREE
  • I felt disorientated- DISAGREE
  • I was continuously learning more about the game- AGREE
  • Levels were predictable- DISAGREE
  • My decisions were impactful- NEITHER AGREE OR DISAGREE
  • The game was too difficult- SLIGHTLY DISAGREE
  • The game was too easy- DISAGREE
  • I was aware of the different threat levels of each enemy- AGREE
  • The game provided me with a feeling of accomplishment- AGREE
  • Weapon abilities were comprehensive- SLIGHTLY AGREE
  • Enemy abilities were comprehensive- AGREE

This game was frustratingly enjoyable! The more you play, the more techniques you find even if it took  you more than 50 tries, the patience was thin at the beginning but because of how fun it is, it keeps wanting you to replay the game.  Such a great prototype, I would one hundred percent try more games like this. Which is a big statement especially from someone who does not have the focus to play the usual games in the market. Fantastic job!