super deepthroat
it's a flash game that hasn't been updated in over 10 years but still has a fan forum
great little details: kissing the tip and winking, the ✌️ hand sign for placing hands up. it's nice to see a character with personality, and it would be nice to see more along those lines.
the greyed out options indicate plans for elaborate behavior settings, and diverse voice acting for sounds. another similar game once had a way to write custom dialogue scripts, setting up a story why the characters were there and giving extreme replayability
My first thoughts are that it should be slightly more clear where you're supposed to go at the beginning, like a button that makes the protagonist think about where to go. Or a quest log. Another is that the zombie sprites are tiny compared to the normal people. There seems to be an unlimited amount of energy drinks and medkits on day one but that's probably a good idea for a demo.
Maybe make it more clear if something's an item you can interact with, sign you can read, or other thing to examine. Also maybe use compass directions like west and north east instead of left and right side. I use mouse to move and this skips dialogue when it pops up, so maybe make it so you only advance dialogue while clicking a specific prompt.
Reading the journal after Reed wakes up in the room that begins "It's been days since They brought Reed in all bloody and bitten up" it then shows Reed using a different character sprite than his usual one. maybe it's old? also occurs when examining the old rope ladder outside that building