Thanks for the feedback!
This was made with Godot for PC just to see if the concept has any potential or not. I also started to "port" it to C64, but the physics part is a "bit" hard for me 😁
It's not abandoned completely, I just have a higher prio project now 😃
Dey
Creator of
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The menu music is great, and the overall art is also very fine. Game concept is easy to learn, hard to master. Good start.
What you are missing is the feedback.
The player needs a satisfying feedback, when smashes the fish to the ground. For eg an animation with splash when it touches the ground. (If it's random at every time -> the better) And also a popping sound when it happens. You know, I have to WANT to do that smash again. And again. And again. It must be like those bubble wrap foils 😉 You can't stop popping them 😄
Maybe if the fish will rotate somehow when you press the button... Now it remains always 100% horizontal and it feels so mechanical.
You do all game mechanic well, but at the end only one thing that matters: how the player will feel it.
Think about Super Mario. Without the jingling sound of the coins at pickup it will be a mediocre experience to collect them. It's a tiny thing, but gives a huge feeling to it.
To fine tune this, you need a lot of experimentation.
For example you should have a fading +1 popup above the fish when it pops to the ground to indicate the gaining of score.
Or you could try to move the fish above or below randomly to the starting height after a pop instead of resetting to the fixed height.
Try out new things (lots of them), and some will just "click in" the game 😉
Currently I don't have the possibility to download and try it. But my feedback about the trailer: the second half of it only shows the guy doing wrong jumps and falling down. It would be great to see some actual gameplay for eg. with interesting places, platforms, or enemies, or special items, moves, etc.
Thanks for your comment :D
Yeah, I should do with the charset update method, it's a much more better idea than mine.
The design of the original Amiga Apex was so difficult, it seemed impossible to recreate it on 8x8 pixels with proper animation. (At least by me :D )
Thx for the feedback&the bug report, I think I know where the issue is ;) I'll fix it in the next release.
Meanwhile I dropped a message to your FB page ;)
It looks so promising. This was surely a huge amount of work to do. Lots of the game elements are already well polished and developed. For eg. there is inventory, using items, fights, etc. (Not to mention the dungeon itself)
Maybe you should drop out some downloadable techdemo or something for us, to play with it ;)
I enjoyed this game so much, so I created my own pimped version of it. It's called Aqualique X 😄
https://deybacsi.itch.io/aqualique-x
If you ever typed LOAD"$",8 or if you never typed it, then it's your game. No install, no download. Click and try it.

Link: https://deybacsi.itch.io/cursor
You can learn "lots" about early 8bit graphic and gamemaking techniques by jumping over the levels.
Currently it's only a proof of concept, to check if anybody likes the main idea & the jumping thing. :)
Please comment if you like it, and comment 2x if you hate it ;)
All feedback is really apprecciated.


