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Dexter Team Games

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A member registered Nov 30, 2015 · View creator page →

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Hey, sorry I never responded! I don't log in to itch much. But the Linux version is currently only available on Steam. I'll consider publishing it on itch as well. Thanks for asking! - Jeremy

Awesome game! Perfectly polished. Runs so smoothly, and that sound design... 100%! Time to a make mobile version. It would do soooo well!

Hello, Mark. Thank you for your YouTube series. As a fellow game developer, it's great to watch. I have some thoughts, but they are subjective, so please take this with a grain of salt:

While the gameplay is good, the character controller is well done (acceleration, deceleration, jump, etc), the mechanics are easy to comprehend, the level design is so-so (easy wins should be peppered throughout to give a sense of achievement and flow, i.e. introduce mechanic, next level is easy, then medium, then hard), the game itself is... not fun. 

I think to myself, "why am I playing this?". When I play Untitled Magnet Game, I feel like I'm playing a game that's just created for the sake of making a game. The title could just be "Video Game". I don't see the joy in the creativity here. There is loads of creativity, just no joy in it. Perhaps this is done intentionally to just make an MVP, but I feel that joy still make it into an MVP. Joy can be communicated through:

  • Story (which can give players a reason to finish)
  • Environment art
  • Player artwork
  • Gameplay elements (is there humor to be found in your mechanics?)

Are you having fun making this game? Does it make you smile or chuckle to yourself when you make it? I ask this because it seems like a game someone was obligated to make. Some games are dark, brooding, and serious... but your game here feels like it should have whimsy. There is a whimsical aspect to the character and idea, but there's no whimsy or joy in the gameplay.

Even so, it's still pretty solid as a "video game", it's just not fun to play. 

Keep up the good work and find that joy!

Thanks a lot! Happy to hear you enjoyed it overall!

You're welcome! I'm happy we got it all sorted out. Thanks for your excellent communication! 

Thank you so much for those kind words! So happy that you enjoyed Dexter Stardust's adventure so far. Can't wait to release more!

Hello again, thank you for sharing that info. I'm sorry that the new build didn't work. Yes, the game is available on Mac in Steam and has worked with no issues for hundreds of people. This has to do with how the Steam API is integrated into Unity builds before it is uploaded to Steam for publication. Dexter Stardust is also available on Nintendo Switch, which has a very rigorous review process. No issues there.

However, itch.io is aware of the issues that MacOS users are having with new Unity builds. This is why they encourage the use of the itch.io app for MacOS. It's still DRM free. There is no DRM in itch games as far as I know. 

As far as running the Terminal, you can learn about a workaround here: https://discussions.apple.com/thread/7682929

Even so, if you are not able to run the game, and if you prefer not to download and use the itch app (which I totally understand), please request a refund. Then, if you'd like contact me at dexterteamgames@gmail.com and I'll send you a Steam key for free. In the meantime, take care and enjoy your day!

Hi! I'm sorry to hear about the issue. You can see that this issue has been addressed in the past by itch.io admins:

https://itch.io/t/305278/help-cant-run-games-on-my-mac

Itch.io admins suggest using the itch app for Macs. I understand if you do not want to use it. Interestingly, as a Mac user myself, I have recently noticed that MacOS is not allowing many itch games on my computer. They used to work with previous MacOS versions, but not with the latest MacOS versions. There are a few workarounds using the Terminal. Have you tried those out? A quick Google search may yield a solution.

Also, I have uploaded a new build MacOS build, just in case there was an issue with the previous build. Download it and try again. Let me know how it goes. I look forward to hearing back!

Hey! Sorry about that. When you downloaded the game, there was this note:

NOTE for MAC users: the app download is not a signed build with Apple, so if you download the game from a browser, a warning may be shown and the app will refuse to run. Nothing is wrong with the game, the operating system is just blocking it. Instead of downloading from a browser, MAC users should download the game using the itch app:  https://itch.io/app

Did you download the game from the itch app? Let me know. Thanks!

That's awesome! Thanks for sharing. Enjoy!

Thanks! Happy to hear you enjoyed it!

For sure! Again, great job. Keep up the good work!

Great job! I loved the graphics and the gameplay was very simplistic (which is good!). Definitely a game I'd like to see controller support for.

However, it was really really slow on my computer. I develop in Unity as well, yet this game was extremely laggy. Probably like 10 frames per second. My computer:

•iMac 5K

• 16GB

• 3.4 GHz Quad-Core Intel Core i5

I run a lot of 3D games on my computer, so something must be going on. Maybe check out the profiler or stats (in the Game window) to see what's going on. Looking forward to more though. Well done!

- Jeremy

Oh my 🤦! You are totally right. That worked. Thank you for taking the time to get back with me. Game is great!

Hey guys! Looks great. I'm getting an "Unable to play game" message on my iMac.  Any ideas?

Awesome job! Super fun! Played it right in my browser with a controller. Easy and fun. Keep up the good work!

Wonderfully trope-y! I loved it. Great job on this one!

This game is super RAD! Loved it. 

Hello, I'm looking forward to playing your game. Looks like a fun one! Unfortunately, I cannot open it on my Mac. I receive the following error: 

"You do not have permission to open the application “Blamyvog Demo Mac”. Contact your computer or network administrator for assistance."

Unfortunately this is the only way to solve this issue: the .app file must be zipped on a Mac before uploading it to itch.io. So, if you know of anyone with a Mac (or if you have a Mac), send them the file (via Dropbox maybe) or bring it on a thumb drive, and have them zip it. Then take that zipped file and upload it to itch. I wish it didn't work that way, but such is life. Thanks for your hard work. Game looks amazing!

Haha. Awesome. That's my favorite one to pick. ;)

That’s  great news! Thank you for letting me know. Enjoy!

Oh no! What kind of computer do you have? What version OS? Are you downloading the MacOS version, 32bit version, 64bit version? Let me know.

Totally. The full game is completed, just finishing up the voice-overs. When that's done, then everyone will be able to play the full-game.

Thanks! I'm happy to hear that. Thanks for posting the play through. 

Haha! Sorry I didn't post anything for so long... it took a long time to refine the story/style in my free time. And this is just the beginning. The rest of the episodes are all done... except for the voice overs. Once those are done, the whole thing will be out. Hope you enjoy it!

Thank you so much! I appreciate any and all feedback. That way I can polish things up for the final release of the full game. 

Dexter Stardust, Season 1 is out of this world! Enjoy this short bonus episode before Season 1 launches in its entirety.

Story

In Episode 0, we meet Dexter and Aurora, the dynamic duo, making a routine delivery to the planet Venus. Impulsive Dexter takes a wrong turn and has to get the delivery back on track. But something lies ahead for Dexter... something that will change him forever!

Features

• Traditional Point and Click Adventure

• Hand drawn, frame-by-frame animation

• Full voice acted!

• Spacey-campiness

• 4K Graphics

https://seamonstermedia.itch.io/dexterstardustseason1episode0

Great art style and well designed music and sound. Very short demo, but definitely looking forward to the complete game. ¡Buen trabajo!

Excellent question! I have all the 99% of the puzzles finished, about 90% of the artwork done, sound design as well. I'm just waiting to do voice over and music. I hope to release it this year!

Thanks! I'm working hard on the full game as we speak. The art and story has changed slightly, but that's what happens as you flesh out an idea I suppose. Check it out: https://twitter.com/SeaMonsterMedia

The game looks incredible! But alas, I have a Mac. What did you use to create this game? Stencyl? Would it be difficult to create a Mac build, however unstable or untested? I would still buy it, or give it a test run or whatever. Thanks.

Thanks! I'm working really hard on it. In the meantime you can follow the game dev here - https://twitter.com/SeaMonsterMedia

Huge thanks! That does help. Every little bit.

That's a great idea. For now you can follow us on Twitter here: https://twitter.com/SeaMonsterMedia . I'm posting artwork, trailers, posters, ideas, news, updates, and info about a super cool tie-in project, a live-action animated short. When the kickstarter launches I'll tweet about it right away. Thanks so much for your interest in the game! It's exciting to see other people excited about it.

Super cool. Very creative. A fun little game!