Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

carrie z

7
Posts
1
Topics
24
Followers
6
Following
A member registered Nov 06, 2017 · View creator page →

Creator of

Recent community posts

Beautiful game, thanks.

10 hours, 09 minutes, 23 seconds was my time to the true ending. I’m not very good at hardcore platformers. But your games make the experience so friendly and welcoming even for someone like me. (i really liked the way Aria's assistance worked in this one. it felt good to have to work on little side-quests for the ability to make things easier, and then to be able to easily turn your powers on and off to use them selectively. i ended up barely using any helps and no hints, i think largely thanks to the nature of the way it was offered to me, and that let me have a challenging but not impossible experience.)

the structure is fantastic. the way it gives you these initial promises about what sort of game it is and what sort of progression to expect, and then gently twists your expectations and understandings around, while always remaining fundamentally true to those initial promises. you get to explore this structural space at the same time as you explore the game map, and you learn new ways to understand the game map as you get to know it better and better, and it all fits together. this sort of thing is a staple of sylvie games and it's always great, but here it's truly artful.

the music choices are right-on and fun. the jumping felt good. it was great fun to get Sylvie all kitted-out, so to speak. the key sections were a real highlight, for me they were a special reward for having taken time to understand the way the map fits together.

the fable-like story is metaphorically rich, all the symbols both obvious and obscure at the same time. different from the previous Love Games games i’ve played, sort of playing up the dreamy and indirect aspects of your worldbuilding, which i thought was cool.

(Spoilers…)

And to answer your question: It was worth it to me… but does that make it “worth it”? I expended great effort, and through this you reminded me to take care of these parts of myself and to take care of the way that i do so, and it was beautiful and good. But is this result worth that greater effort that you put into it, that wrenching from your heart? Does “worth” even mean anything? I struggle to answer these questions for myself every day, and the struggle becomes nearly unbearable every time I put something out into the world. I hope that you can find ways to learn answers for yourself.

there's several unique magical qualities that I often get in Sylvie and Aria games.… there's satisfying finicky platform gameplay that rewards experimentation and learning and feels very difficult without being cruel or condescending, there's an earnest romantic cuteness and careful characterization of the way people experience emotions, and there's an occasional sudden stark shift into seriousness that makes me think about the game in a whole new way.

I got to experience one of these kinds of magic throughout all of Sylvie Lime and it was great. Another of the kinds of magic showed up some way in and I was impressed with how well-developed and considered it was. There were hints of the third kind of Sylvie Magic, but by the end I wasn't expecting to get a big moment of it (which was fine because the game would still have been really good without it). But then at the very very end I got that one too and I was sort of floored.

anyway wow, what a Sylvie Game. as promised in the song, Sylvie really did become a little green Sylvie Lime.

i very much enjoyed making a goat

Thanks! my favorite is Junky btw :)

One of my favorite parts of this excellent game is meeting a character in the main world and then finding a memory in a Mushroom Zone and getting to learn their name and something more about their personality and story, sometimes something surprising. I was excited enough about this that I started a document to write down each character's name and a snippet of what I learned about them.

So in addition to getting all the items, I wanted to finish the game having read every memory. And I think I succeeded? I count 52 memories on my list, including the secret "final memory". And I can't think of any characters that I haven't found a memory from, but then, I did forget about the stockbroker and the museum curator until I came across their memories, so.

I don't think there needs to be an in-game counter for the memories or anything like that, but I wanted to check in here to make sure that I did a "true" 100%. Is 52 the total number?

Thanks and thank you for a truly delightful game!

thank you!!!

Thanks onion, i'm glad you had fun with it! "Confusing but silly" is as good a compliment as any to me! And i'm glad you liked that lemonade bit. I quite liked "a day in the life of a sea witch" btw, it was really cute and fun and well-implemented.