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there's several unique magical qualities that I often get in Sylvie and Aria games.… there's satisfying finicky platform gameplay that rewards experimentation and learning and feels very difficult without being cruel or condescending, there's an earnest romantic cuteness and careful characterization of the way people experience emotions, and there's an occasional sudden stark shift into seriousness that makes me think about the game in a whole new way.

I got to experience one of these kinds of magic throughout all of Sylvie Lime and it was great. Another of the kinds of magic showed up some way in and I was impressed with how well-developed and considered it was. There were hints of the third kind of Sylvie Magic, but by the end I wasn't expecting to get a big moment of it (which was fine because the game would still have been really good without it). But then at the very very end I got that one too and I was sort of floored.

anyway wow, what a Sylvie Game. as promised in the song, Sylvie really did become a little green Sylvie Lime.