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Devilry

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A member registered Jan 12, 2018

Recent community posts

Thanks for the update! I'll have to pull that version and try it out. Sounds like it covers most of my needs.

(3 edits)

Thanks for the game, here are some of the bugs I found so far.

  • When attacking the characters animations put the weapon down at their feet.
  • In the temple before you talk to the goddess there is an impassable block to the left of the door at the corner on what looks like clear floor.
  • Description of the "On to Lakeview" quest is missing a space in "thegoddess"
  • Q removes character sprites, and W adds them back, not really a bug, but making it so that Q toggles sprites might be less confusing if someone accidentally presses it
  • Birth+ sticks around after its first use, second use clears it
    • Only affects Leah
    • Birth++ is affected too
  • The Fairy sprite looks weird after using blessing on the corrupted fairy, there is the belly, but the fairy has clothes in the way
  • Equipping the Fairy Dress or Lilith's Dress costume on Leah causes seed pregnancies to stop progressing on all characters except Leah.
  • Got a image load error when introducing the dryad to the mansion's butler, it couldn't load `img/pictures/People3_6.png`, copying and renaming a file to `People3_6.rpgmvp` lets the game get past it.
  • After beating the corrupted temple plant boss, the 'Plant Growth Transfer' skill sticks around
  • In the teleport menu, the 'Abandoned Temple' option takes you to the Neko village
  • Got an image load error after talking to the rescued maid in the upstairs mansion: Failed to load: `img/pictures/Maid_1.png`
    • Followed by: Failed to load `img/pictures/Maid_5.png`

Even though there are a lot of bugs here, I would like to say it is really impressive that I haven't found any issues that would prevent progress entirely or corrupt your character. Well done on the work so far.

I love breast growth and lactation so this was right up my alley. The alternate battle system was nice to keep things moving along too.

It would be great if Deepdwn could support: intra-document linking via anchors, inter-document linking, image embedding

I am not sure what syntax would be best to support this. [Hugo](https://gohugo.io/content-management/cross-references/) has these but the syntax might not be considered the best. The thing that would make this really killer is if we could <ctrl-left click> or some key combo when the cursor is on the link and Deepdwn would follow it.

As for image embedding, I am thinking of the way vscode supports it with a `![path/to/img.png]`.

P.S. Noticed this when testing regular links, if you could add ctrl-click on a link opening the link in the default browser I would appreciate it.

Thanks for making this, I am really enjoying it so far and finally have an app that meets my general note taking needs.