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Devil_Games_Int

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A member registered 9 days ago

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Hi! Thanks for reaching out.

I’d be interested to know a bit more about what you can offer and what kind of music you usually compose.

Here are the links to the game:

Steam: THE OCCULT PROTOCOL on Steam
YouTube: https://www.youtube.com/@DevilGamesInt

THE OCCULT PROTOCOL is a supernatural horror / investigation game, so I’m looking for music that can create tension, unease, mystery, paranormal atmosphere and stronger cinematic moments when needed. The Steam page currently presents it as a paranormal investigation horror game developed by Devil Games Interactive.

Also, do you work only on music, or do you also create sound effects / sound design?

For example:

  • Object sounds
  • Interaction sounds
  • Equipment sounds
  • Ritual sounds
  • Supernatural effects
  • Entity / creature sounds
  • Environmental ambience
  • Weapon sounds

If you also do sound design, that could be very interesting for me.

Feel free to send me some examples of your previous work and tell me what you think you could bring to the game.

Hi,

I’m a French solo indie developer working on THE OCCULT PROTOCOL, a supernatural horror investigation game currently preparing for its Steam launch.

This is a French indie game project, developed independently under Devil Games Interactive.

The project is already well advanced: the Steam page is live, the demo is available, a trailer has been published, and the game is approaching release.

I’m currently looking for a Community Manager / Marketing collaborator, working 100% remotely, who would like to gain real experience in the video game industry and build their portfolio around an actual commercial Steam release.

Main tasks could include:

  • Managing and growing the game’s community
  • Discord moderation and engagement
  • Reddit outreach
  • TikTok / YouTube Shorts / X communication
  • Preparing posts and announcements
  • Interacting with players and content creators
  • Helping organize communication around launch

Compensation

The collaboration would be unpaid initially, as I cannot currently offer a fixed salary before the game starts generating revenue.

However, the objective is not to keep this position unpaid indefinitely.

Once the game generates revenue, compensation will be offered based on the results achieved, the impact of the work carried out, and the level of involvement in the project.

The goal is therefore to start with a portfolio-building collaboration around a real Steam launch, with the possibility of evolving into a paid long-term collaboration if the project performs well.

The ideal profile would be someone looking for:

  • A first experience in video game marketing/community management
  • A real commercial project to showcase in a portfolio
  • Experience around a Steam launch
  • The opportunity to demonstrate measurable results
  • A potential paid collaboration once the project generates sufficient revenue

No professional experience is mandatory. Motivation, reliability, initiative, good communication skills and an interest in horror/video games are more important.

The collaboration is 100% remote. Being based in France is not mandatory, but being able to communicate in French and/or English is a strong advantage.

Game: THE OCCULT PROTOCOL
Studio: Devil Games Interactive
Project: French indie game

If interested, feel free to contact me privately with a short introduction, your experience if you have any, what part of community management or marketing interests you most, and what you think you could bring to the project.