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deuxcents

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A member registered Jun 15, 2026 · View creator page →

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Yes, it seems the game has an issue when launched through itch.io. I’m on it and working on a fix. Thanks for the catch!

(1 edit)

Thanks a lot, Sporthuntor! That’s all for now, but more is coming in a few weeks. Can I ask what you’d like to see next: new stages, new machines, or new planets to terraform?

Edit: But you should still be able to go outside se dome, press E and get the endgame screen

Thank you treeface for the feedback ! I'm working on adjusting that.

Hi, I’m the developer! 👋

Thanks for landing on Homestead Mars. It’s my first public launch, so this comment section is where I’ll be listening.

If something felt too slow or too hard, or you ran out of air and didn’t understand why, please tell me here. Bugs, typos and odd translations are welcome too. A screenshot or a short description of what you were doing helps a lot.

I read every comment and reply as often as I can. The next updates will come from what you write here.

Good luck out there, and see you under an open sky.

Hi everyone! After months of work, I’ve just released Homestead Mars, a top-down colony sim about turning a planet that kills you into one that doesn’t.
▶ Play it here: https://deuxcents.itch.io/homestead-mars

What it is

You land with one colonist, one Starship, one dome and a suit that holds sixty seconds of air. You mine regolith by hand, sort it into what Mars is really made of, and build bricks, metal and machines. Each one lets you stay outside a little longer and go a little further.

Then the long game begins. You prepare the soil one tile at a time and breed new species in the biolab, from lichen up to pine trees. Meanwhile you push the climate to thicken and warm the sky. The goal is to stand outside with your helmet off.

What makes it different

The chemistry is real, and it does most of the design work. Your oxygen comes from roasting perchlorate, at the yield the actual reaction gives. The pressure you need to breathe was not chosen by me: it follows from clearing a 95% CO₂ sky. Nothing is rounded to be convenient, and the awkward numbers are the economy.

It is also a cozy game at heart. There is no combat, and you play at your own pace. The crew Earth sends later takes over the chores, and the decisions stay yours.


Details

  • Browser game, keyboard and mouse
  • Four difficulty levels, from Easy to Expert

I’m a solo developer and this is the first public launch, so I’d really love to hear from you. Tell me where it felt slow, where you ran out of air, or what confused you. Every comment gets read.

Thanks for reading, and good luck out there. Dig. Build. Breathe.