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Deuvir

4
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1
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A member registered Jun 07, 2020

Creator of

Recent community posts

Really happy to hear you enjoyed it! You're totally right on the Chip/Bug enemy, we noticed it was synced with the default loadout after the deadline had passed, so it's not your fault!

And yes, it absolutely is We are Number One haha, our musician had a bit of fun !

Nice take on the "saving your inputs to use later"! I like that the clone doesn't just loop your positions and that's it, it genuinely loops your inputs which is fun! The fact that you can push it too is pretty nice to offset your moves! It does get tricky after a few puzzles, but it never feels unfair, partly because of the undo button, and also because it's easy to tell what you did wrong.

Really love the simple pixel style, it conveys just the information you need and it's pretty pleasing on the eyes! The SFX is fun (can't never get enough of these meows), and it has all the little sounds you'd need. The music is alright, but the loop feels a bit too short, and it gets repetitive after a bit, but it's honestly my only issue.

Fantastic game! You got a really cohesive style & music, and little bits of references and goofy faces sprinkled about.

The gameplay loop is cleverly used, having basically a giant scene that loops around. Having two dimensions to the time loop aspect is super clever too, being able to rewind/forward is pretty common, but using the closing of the loop as a mechanic too is pretty nifty! You also had checkpoints in sections so it never felt too frustrating to mess up and die, plus the death anim is SO ridiculous, you can't be mad at it.

My only gripes are really minor, the controls feel a bit too stiff, but I feel that's intended with being dependant on the loop, using the items to move you around. I also felt the walls/grounds sometimes blended a bit too much with the background, and didn't feel like they'd be tangible at times, but it was maybe me not paying attention too haha.

Overall it's a fun short experience, and it's pretty clean work for such a short time!

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The artstyle for this game is really captivating for sure, and its a nice twist on the mastermind styled gameplay, giving it a time limit as well as a cooking gameplay to make the guesses a bit more "weighty".

My main gripe is that some colours have very bad contrast for colourblind people, especially green/yellow, so i struggled a lot with that... The controls seem a bit finicky as well, you really have to face the things you want to interact with exactly how it needs to be, and the default button layout being one handed makes it a bit more noticeable