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DestroyingBombNL

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A member registered Jan 27, 2019 · View creator page →

Creator of

Recent community posts

1700 high score!! I really enjoyed this game, loved the music, theme & combat. Everything just felt very crisp to play, I'm just sad there wasn't more :(

Loved the game, couldn't get past the 4th level though, the bots are really good and I can't seem to hit the last fiend. Overall very much enjoyed it, very stylized! 

What a fun game! I loved the detail of illuminating the light switch and turning on all the lights in the house, though I would've liked some more feedback/reward for illuminating all objects

Thank you so much for playing! I genuinely have no clue why it is so small. I let a friend screenshare as well and I'm guessing it has something to do with different browsers/settings, I hope it didn't sour the experience too much~

HAHA, I hope you enjoyed it. Thank you so much for playing!

Thank you for playing!! I will incorporate a score next time!

Amazing Font! I used it in my micro game jam and it was well-readable at small sizes, pixelated yet still stylized. Exactly what I was looking for, well-done!

That starting animation was so good!! Howw?!!??! I really liked the concept, though I'm unsure whether it was a bug or a feature, that when I spammed the invest button without damage that I'd lose my money. Either way, fun idle game and I'm curious to learn more about the story behind how the hellmouth got opened and why ^-^

I'm so lucky, I got it 2nd try. I really liked the idea, though it's such an obscure topic!! I wouldn't even know who to call for advice about portal sizes and types 🙈

Ok, I genuinely loved this. I sat the entire journey out just chilling and enjoying the vibe.
You need to give me the soundtrack cause there were some real bangers in there, very well done by all of you, will replay in the future ^-^

EWW, WHAT GAS STATION SUSHI DID MR. PRESIDENT EAT!!

OH MY LORD I GOT JUMPSCARED-
Very funny and cutesy game with a darkside, though I was wondering whether it would also be possible to give the player more viewing room to anticipate enemies approaching.
Either way, very well done and fun background environment ^-^

Wow, the way you integrated the visuals with the integrity bar was very clever. I had a blast, though it was unclear at first what I had to do, after a while I got the hang of it (up until my third speed up ;-;)

I got 7, very well done!! It really felt like I was playing an already polished game, what a fun experience ^-^
The balancing was good, it felt fun to shoot your gun and tp to other destinations and how clever that shooting metal doesn't teleport me into the spikes!

Haha, what a silly little game. I liked it ^-^

OML that was hard, it felt like I was playing Boshi all over again. It felt really accomplishing to finish the levels though, and what creative use you made of the physics engine by adding multiple sequential portals. All-and-all, I really liked it, what unique style you have as well ^-^

Ohhhhh ok, that makes more sense. What song was it? You've made me quite curious now

I'm impressed, the gameplay felt really clean. Like legit spotless-

Thank you so much! If I continue development, I'll be sure to add a tutorial/info card for each unitl ^-^

Loved it, great storytelling and the enemies were so fun to have to juke!!
I really appreciated how grabbing all the 10 green orbs also healed you back, I desperately needed that.
Though I had some difficulty finding the gun, the maze felt endless at times <_<
Really well done though! Very original mechanics :3

Very clever game, I really liked how you implemented the portal puzzle theme and I've honestly never seen this concept before. Props!
It was a bit on the harder side tough, it seemed the generation of crystals was random and I, as a non puzzler gamer, struggled!
Either way, you did a great job! I can tell you have experience cause it's really polished ^-^

I'm unsure how to interact with the game, I tried clicking the gray point and touching them but nothing happened. Am I missing  something?

Can't seem to play it, but the concept seems super interesting. I love ethics/morality/paper's please-esque games!

Fun game, really nice visuals, incorporated the theme well and really good poster art ;)
After a while though I was wondering whether there would be an ending, did you also think about a "you are here" vertical mini-map?
Really well done though!! For a first project it's amazing ^-^

Nah, this is gonna be the winner. WTH, you had so little time, how did you make this?? Everything was just so good! Story was flavorful, gameplay was satisfying and a boss?? DAMN

Ooo, the intro scene is really good!! I liked the portal effects and movement animation too!
The gameplay got a bit monotonous after a while though, if you had more time, what mechanics would you add?
Either way, very impressive ^-^

Aaa!! Thank you so much! I was very much inspired by it and I'm honored that it's comparable ^-^

I love this and I love what you did with the camera/sprites/theme. It very much feels like I'm in a 90's arcade, threw a coin in and started playing Snake. What a good twist on the portals theme! Would love to see this game go into fruition ^-^

This has such huge potential! I loved being able to command these builders to reconstruct the portal and the cute little animation at the end with the glow and them leaving.
They were a bit slow though, there was no audio and no sprites, but with time, I know you can add these, polish them and create the next big indie rts release!!

Wow!! This was so fun! I loved how you incorporated multiple mechanics into the game with just this single theme. Very well done ^-^

Haha, what a fun story! I Love the overall theme, very reminiscent of Doom!! The shooting felt a bit counterintuitive at times though, needing to first move to the direction and then being able to shoot, was there a specific reason for this mechanic?

Either way, loved it. Well done!!

Thanks!! :D

(1 edit)

Thank you~
It's a real-time strategy game! I really wanted to make a game which put the focus more on strategic decisions and less on accuracy/speed mechanics. Also I completely agree with you, the enemies should've been different colors, I realized it too late in the process as well, but for the next time I will take note!

Thank you so much <3!! I really liked the thought of having some mechanic which promotes both early aggression and the slow buildup playstyles and thought this was a pretty good way to implement it. And thank you for the feedback on the music!! At first I thought it was a little too intense, but it's nice to know it actually suits the game.

Hey, creator of Portal Crasher here! All the music from this game is an Original Sound Track and I was wondering whether you guys liked it? Especially the last song, which wasn't fitting for this context, but still very satisfying to listen to.

Thanks for playing either way and have a nice day! :D

Great game! Certainly deserved to at least be in the top 3. Love the animations of the zombie and the movement feels clean

Great use of theme, I love food :3. I feel like the game is a little bit slow though, maybe increase player speed?

Original concept, the bar moves a bit slow. But except for that it's pretty fun ^-^

Fun concept, but it's really hard though. I can't seem to find the correct height!