1700 high score!! I really enjoyed this game, loved the music, theme & combat. Everything just felt very crisp to play, I'm just sad there wasn't more :(
DestroyingBombNL
Creator of
Recent community posts
That starting animation was so good!! Howw?!!??! I really liked the concept, though I'm unsure whether it was a bug or a feature, that when I spammed the invest button without damage that I'd lose my money. Either way, fun idle game and I'm curious to learn more about the story behind how the hellmouth got opened and why ^-^
Loved it, great storytelling and the enemies were so fun to have to juke!!
I really appreciated how grabbing all the 10 green orbs also healed you back, I desperately needed that.
Though I had some difficulty finding the gun, the maze felt endless at times <_<
Really well done though! Very original mechanics :3
Very clever game, I really liked how you implemented the portal puzzle theme and I've honestly never seen this concept before. Props!
It was a bit on the harder side tough, it seemed the generation of crystals was random and I, as a non puzzler gamer, struggled!
Either way, you did a great job! I can tell you have experience cause it's really polished ^-^
This has such huge potential! I loved being able to command these builders to reconstruct the portal and the cute little animation at the end with the glow and them leaving.
They were a bit slow though, there was no audio and no sprites, but with time, I know you can add these, polish them and create the next big indie rts release!!
Thank you~
It's a real-time strategy game! I really wanted to make a game which put the focus more on strategic decisions and less on accuracy/speed mechanics. Also I completely agree with you, the enemies should've been different colors, I realized it too late in the process as well, but for the next time I will take note!
Thank you so much <3!! I really liked the thought of having some mechanic which promotes both early aggression and the slow buildup playstyles and thought this was a pretty good way to implement it. And thank you for the feedback on the music!! At first I thought it was a little too intense, but it's nice to know it actually suits the game.

