Thanks man, appreciate it. It’s been a bit of a labour of love but I’m keen to start on the best pack
designersoup
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After a lot of work, i can finally release part 1 of my Retro Rally Pack, inspired by PS1 specifications and graphics. The cars are all low poly with hand painted pixel art textures to mirror the classic games of the original Playstation era.
This pack was built alongside my full Pixel Art Car tutorial series, so everything is structured for easy editing and extension.
They are all modelled in Blender and should be compatible with all major game engines. Objects and textures are organised in a logical fashion.
The pack includes
Boxer RX
Turbo RS
Delta Evo
Leon 26
K10 City Turbo
Other details include ariel textures on some cars mapped with an alpha channel for transparency and easily swappable wheel textures.
If you require any help with the pack or encounter any problems, let me know and I will update as soon as I can. This pack is the first part of the release and will include some future Quality of Life updates as well as fixes if they are required.
Each of the 5 cars in the pack include a rally skin, a street skin and a plain template for easy editing.
There is also a specific dirt map for each car and a wheel and tire dirt map that works for every wheel
Bonus pack of wheels which will fit all the models in the pack and are comaptible with the dirt textures as well
Every model is correctly set up with a hierachy including an empty at each wheel point for easy allocation of custom wheels in both 3D software and game engines

Low Poly Wheel Megapack (Early Access)
This is a growing collection of low poly wheels and wheel components designed for use in vehicle-based games and prototypes.
The pack will be expanded regularly with new content, including:
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Additional wheel designs
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Tyre and rim variations
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Improved detailing and refinements
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UV-unwrapped meshes
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Optional normal-mapped versions and multiple detail levels
As the pack grows, the price will increase. Purchasing now locks in all future updates at the current price.
All wheels are designed to work seamlessly with my low poly car models and should require minimal tweaking. Each wheel uses three materials (tyre, rim, and nuts) to allow for quick customisation and easy palette or texture edits.
If you encounter any issues or have feedback, leave a comment and I’ll address it as quickly as possible.
Thank you for supporting ongoing development of this pack.
Get it here
Hey man, thanks so much for giving it a play and your detailed feedback. I completely agree with you on the low speed turning and handling, it's not right at all at the moment - the other problem is that the car essentially only has one gear and isn't really breaking traction at lower speed so the natural rotation you'd get there isn't happening at the moment. That's next on my list of jobs. If you want to see what's going on under the hood there's a little debug mode you can access using the ; key. Things like suspension travel and bounce rate are set to load in from a JSON file and I'm looking to make all the handling charactistics tunable, just still trying to get to a decent baseline.
I was in two minds about putting this up with the handling where it is at but I also wanted to commit to getting a build up. The plan at the moment is to work up a more polished 'vertical slice' to give me an idea of what the final handling and asthetic will be, and I learned a lot from forcing myself to stop working on the game and graphics and build all the back end. At least I've crossed the bulk of that off the list.
I feel like I'm on to *something* here and I'm a huge rally fan too, looking for a very specific type of game that doesn't seem to exist so I guess it's up to me to make it. Just need to stop on the empty calories of 3d modelling and fix the meat of the game now. Hopefully you'll follow the progress and really appreciate the advice, will defintiely follow your suggestions

Another edition to my low cost, low poly models collection. It's a tiny bit more expensive than usual but a lot of work has gone in to this. As usual, the file contains the main car body, then separated elements including the wheels, discs, callipers, axels and wipers. The materials are also separated so it is easy and quick to change the colours and textures as you need to.
The body shell is fully UV unwrapped and easy to texture. It comes with two fictional liveries. If you want the official race car liveries, you will have to come and find me on my discord.
There is also a smoothed version and a hard faced one, depending on which look your prefer.
If you require any support with the asset drop me a message and I will get back to you ASAP As ever, this represents many hours of work so anything you can do to support me is always appreciated Join my discord for support, advice, tutorials, freebies and to see what I'm working on at the moment
Get it here


Okay, it's not the most exciting prop in the world but every game needs a shipping container of some type, right?
A low poly base mesh with 5 texture maps, baked normals, metallic and roughness maps and loads of detail. All textures are provided in 4k ready to be optimised for the game engine of your choice
These represent hours of work but I am selling them for a $1, and anything you can do to support my work is appreciated
Get them here
Currently 50% off on a launch sale
The latest edition to my ongoing low poly, low cost high detailed vehicle models, the Manta MaX5 is a recreation of the legendary little Mk 2 Mazda MX5 roadster, an absolute icon of modern motoring. Complete with disc brakes, calipers and lots of other details, the finished model is to scale with separated materials and ready to drop in to the game engine of your choice.
Get it here


Currently on sale as launch promo
Low poly sports GT Sports car based on the 2001 BMW M3 GTR. I've separated out the parts here to make rigging possible, so the wheels, discs, callipers and wipers are all individual objects, and the front and rear light covers are removable depending on how your game engine is set up for rendering. Further separation is easily possible in Blender if you need to. Message me if you need any help with this.
The car body is UV mapped and I've included my attempt at the Most Wanted design. Please note this is a 4K texture so may need further optimising.
More designs to follow when I get time.
As ever, this represents many hours of work so anything you can do to support me is always appreciated
Get it here
Usage Terms:
- Attribution is appreciated but not required.
- You may use, modify, and incorporate these models into your commercial or non-commercial game projects.
- You may not resell, redistribute, or repackage the original models or textures, modified or unmodified, as standalone assets or as part of another asset pack.

My low poly recreation of the BMW M3 GTR, made iconic by both it's success in American sports car racing and it's appearance in the Need For Speed : Most Wanted game. Get it here
I've separated out the parts here to make rigging possible, so the wheels, discs, callipers and wipers are all individual objects, and the front and rear light covers are removable depending on how your game engine is set up for rendering. Further separation is easily possible in Blender if you need to. Message me if you need any help with this.
The car body is UV mapped and I've included my attempt at the Most Wanted design. Please note this is a 4K texture so may need further optimising. More designs to follow when I get time.
As ever, this represents many hours of work so anything you can do to support me is always appreciated
Usage Terms:
- Attribution is appreciated but not required.
- You may use, modify, and incorporate these models into your commercial or non-commercial game projects.
- You may not resell, redistribute, or repackage the original models or textures, modified or unmodified, as standalone assets or as part of another asset pack.



Another release from my low poly car collection, this time inspired by the Nissan 350Z Nismo edition. Broken in to wheels, calipers and a single body piece for easy rigging in the game engine of your choice, with all the materials separated and the body UV mapped so you can create your own wrap for it.
As usual, many many hours of work go in to the models and I list them for a very low price so anything you can do to support my work and keep me motivated will be appreciated
Get it here



Hi everyone,
Continuing my work producing cheap low poly car models for use in your latest game project, I've just finished up working on this muscle car inspired by the iconic 1970s Dodge Challenger. It currently has no interior or mechanicals, but has the body and wheels separated and all materials are fully editable.
Get it here
More of my work is shown below. Some paid, some free, and any support you can give me is always appreciated.

Get the free asset here
I'm back with another free low poly game asset, made in Blender and ready to drop in to the engine of your choice. If you want to edit the colours of any element, it is done by moving the UV maps across a single image that contains all the colours. Drop me a comment if you need help with this
If you'd like to learn to make your own food truck in Blender, I have put together a complete beginners guide to making a simple truck, you can find it on the playlist here. I would massively appreciate a subscription to my channel as I give away a lot of my work for free and I am looking to continue producing more tutorials, so it really helps me out

I'm working on an ongoing, much larger scope project to produce a rally sim based on the niche world of Targa Rallying. But as I'm pretty early in game my game development journey, I wanted to try and put together some smaller scope projects focusing on mechanics and shipping finished mini games. So I gave myself a week long sprint to recreate the first few license tests from Gran Turismo 4. I ended up following a bit of a different path but I'm pleased with the finished result and learned A LOT in the process. I plan to make some more mini remakes of titles to really focus on crafting game mechanics and not just producing yet another driving sim.
https://designersoup.itch.io/time-control-license-test-demo
If you'd like to see what went in to the making of this, there is a full 15 minutes Youtube video.
There are plenty of rough edges with this project, and I might spend some time refining it or it might be the end for this release. My next job is to spend some time working to either refine the existing physics or build something new from scratch.
And if you enjoy any part of this, I would REALLY appreciate a subscription to my Youtube channel as it's tough trying to grow anything from scratch


/edit
Just played your latest update - it's very very cool. Really enjoyed it and it was fun for me to see my models in your game. Drop me a message if you'd like to collaborate on some more assets for your project. I was working on a little casual plane game a while back and I'm going to be uploading all the assets over time to here but if you need any specific let me know
This is an 'early access' asset, something that I am using as a test mule in the game I am developing so it constantly being updated and refined as I need it for my project. When I update for my project I will make a new version available here
Current road map is
- Improved interior
- Updated dashboard and additional dash elements
- New tires with normal map bakes
- Rigging and animation
- Additional skins
- Full remodel of the body to a more mid poly standard
The car has a full, but placeholder interior, detailed steering wheel and dashboard, brakes and calipers, suspension and tire treads as well as a fully UV mapped and textured exterior. I have been using it in the Unreal engine but it should be easily compatible with Unity and other engines we well
Your purchase will come with support from me if you have any issues with the files or you spot elements that need fixing, but I am offering it at this low price despite over 100 hours of work because it is presented as is, a work in progress file.
https://designersoup.itch.io/low-poly-textured-wrc-car-with-interior
Hey, nice to meet you and thanks for your message. Great to meet someone doing the same thing as me, although you might be a bit more experienced than me. I'll find a way to send you my details without putting my email address here but yeah be great to collaborate or at least keep each other on track
If you download this file, I do not expect anything from you but I will REALLY appreciate it if you subscribe to my Youtube channel or at least give a video a thumbs up. I am trying to reach 1000 subs so I can get the push I need to get my tutorials in front of more people. And if that isn't for you, then a donation is appreciated. I work hard to share these files for free, so anything you can spare to keep my coffee cup filled is appreciated. Okay, begging over
A free pack of 4 low poly vehicles to use as you would like. Produced as a bit of a learning exercise while working on my own game, Landy Plane. They are not produced to any specification, but are fully UV unwrapped, tidied up and iploaded in FBX format. If anything is broken or you need help modifying, drop me a message You do not need to donate for these (although obviously always appreciated) but if you like them then please share the link that would be very much appreciated. These represent about 30 hours work so always good to know if they are being enjoyed.
Insta - https://www.instagram.com/designer.soup/
Website - www.designer-soup.com
Youtube - https://www.youtube.com/channel/UCGyPFomm28EYD9KTY3pt8Ng

I've been working away at this for a while, but I've finally finished pack of 6 mid-low poly Kei car racers, based on the Mugen Honda City Turbo II which ran in it's own dedicated race series in Japan before the entire grid was unfortunately destroyed in storage in a warehouse flood.
The model is fully UV unwrapped with diffuse, roughness, emission and metallic maps, as well as an optional normal map for light details. I will release in a couple of days an update which has the car fully broken in to individual components, but now it consists of a body and 4 independent wheels, plus suspension components so it should be easy to rig for both Unreal and Unity.
There will be future available skin packs and a safety car to be released later.
As with all of my work, it has involved a large amount of time, so the price reflects that, but I am, like everyone else, still learning so if you encounter any issues or need support drop me a message as I am commited to making this pack as useable as possible.
If there is enough interest I will work up an interior for it as well, but wanted to get the release out there.
I've included 6 different skins with different colours and numbers, and a Blender scene containing all the cars with the materials set up for you to use.
If you have any feedback, a review would be massively appreciated.
Get it here



Another low poly asset based on an iconic JDM drift classic that you definitely haven't seen in The Fast And The Furious, Gran Turismo and every parking lot car meet. Complete with Werk alloys and under body neons, this tuner weapon is available with a UV mapped colour palette so to create new colours just shift the UV map on the body
It's available for $1 and hopefully the price is low enough to encourage you to support my work.
https://designersoup.itch.io/mitsubushi-evolved-7-tuner-edition
Another of my low polygon cars, this time from legendary marque from a 90s-2000s rallying scene when the sport was at the height of it's popularity. Driven by Alistair McRae, Tommi Makinen and Francois Delecour, it had limited success but I loved watching this big car being chucked about on the tight WRC stages
Get it here

I'm slowly getting around to uploading all the models I made for a personal project as there is no sense in me hoarding them. I made this over a year ago and have improved a lot since then, but it's free for you to use or modify. It would be great if you show me how you use it
https://designersoup.itch.io/low-poly-electric-car

I've put together a pack containing 42 hard surface elements that I use in my Blender modelling work. They look pretty basic on their own, but if you are willing to spend an hour you too can have your own erm... robot stag beetle? Don't worry though, people more talented than me could definitely make something cooler.
If you do grab them, please leave me a comment, review and or a follow on Instagram @velo.nasty3d. I know, I know, it's needy, but....it's hard to stay motivated when you never get any feedback.
Enjoy!
Tom
Free Sci-fi & Industrial Kit Bash Parts Pack

https://designersoup.itch.io/low-poly-car-pack-1
A free pack of 5 low poly vehicles to use as you would like. Produced as a bit of a learning exercise while working on my own game, Landy Plane. They are not produced to any specification, but have a simple UV colour palette and everything should be easily editable. Uploaded in FBX format. If anything is broken or you need help modifying, drop me a message
You do not need to donate for these (although obviously always appreciated) but if you like them if you could follow me on Twitter, Insta or in Itch, or maybe share the link that would be very much appreciated. These represent about 60 hours work so always good to know if they are being enjoyed.
Insta - https://www.instagram.com/velo.nasty/
Twitter - https://twitter.com/soupstudios1
Twitch - https://www.twitch.tv/twinstick82 (I do a couple of hours a day modelling on stream)
If I get to 10 downloads, I'll add some props to the pack, if I get to 20 I'll start working on a new vehicle. Keep me motivated yo



























