Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DesiDee Games

332
Posts
2,857
Followers
5
Following
A member registered Dec 18, 2019 · View creator page →

Creator of

Recent community posts

Not at the moment, I've thought about doing a production blog or something like that, but my work is really sporadic, so I'm not sure it would be very interesting.

I don't think so. It's programmed to play on mobile, but the number and size of the image files are over Itch's limits, unfortunately.

Sorry if you've already seen it, but in case it helps, there's an ending guide on the game page available for download.

Oh! that's interesting! I'll test that out! Thank you for the suggestion!

Sorry I don't, for now it's only here on Itch.

Ok, I'll add a few more in the next release. Space, W...any other requests?

Sorry to disappoint, but probably not. I'm pretty happy how this one turned out and am working on my next game. So I'll fix bugs, but probably not make any content updates.

(1 edit)

Sorry, didn't mean to oversell it. No new modes or anything like that. Just camera bugfix, saving the sound settings, and a few extra levels of changes for fan service. I should be able to finish it around the end of the month.

Nice! I'm really glad you enjoyed it and the others! This one was really fun to make too

Thank you, I'm glad you enjoyed it. I've been quite busy recently, but I'll fix the volume issue in the next version.

Please ensure that the "resources" folder is also downloaded and in the same directory as the .html file. All the images, programming, and styling are pulled from that file.

Agree!

(1 edit)

I think it would be possible, but it would require entirely new models and shapes. I don't think it's a project I'd like to take up, but I absolutely encourage you or anyone interested to use this mechanic to do so!

Thank you, glad you liked it! Another vote for survival horror! Big market for that!

Thank you for mentioning that! A few other users also pointed this out, I'll update that for the next release :)

Haha! I thought I'd cut that one out from testing. Thank you for letting me know, I'll remove that in the next release.

Thank you so much! I'll try adding a few more options and changes in a future release (probably next month)

OOOHHH!! Difficulty mode set by the opening conversation! That's genius! It might be pretty hard with the way the game is currently set up...but I really like the idea!

Thank you for the review and the suggestions. I agree on both counts and will add them to the list for a future release. Thanks

Thank you, I'm glad you liked it. You know, I agree, a few extra steps wouldn't hurt. I'll put it on the list with other improvements

Thank you for the feedback! Another user mentioned the settings being reset - so I'll update those to save in the next release.

As for the backwards movement - that's built into the central premise of the game, so it's difficult to change. But I did update the game description so it won't be such a surprise. Thanks again for the feedback! :)

Thank you, I'm so happy you liked it! I have thought about it before, but they don't support the donation model that Itch does. I want to keep my games free, but still offer users a way to donate if they like

Thank you for asking! Yes, I expect the first release to come out in the next week

Thank you so much! I'm glad you enjoyed it!

I don't think so, this game is wrapped - but I am working on a new game with a similar design. Unfortunately, it's a much bigger/longer game, so it will take quite a while to finish.

Sorry for the slow reply. It uses similar graphics to Forgotten, but is a different mechanic and genre.

He's a rascal that one! Sorry, I've heard about that bug a few times, but never was able to reproduce to fix.

I don't think so. Pretty sure you can just enter the name right away - however I think it's buggy, because the final animations assume a certain amount of transformation.

Please forgive me if that's not correct, I made this game about 5 years ago.

Sorry for the late reply, I missed this comment. I've created a text walkthrough if it helps!
https://desidee.itch.io/changing-room/devlog/999780/walkthrough-guide

Sorry you had trouble! I just made a walkthrough with the answers here: https://desidee.itch.io/changing-room/devlog/999780/walkthrough-guide

Also, FYI, if you keep picking up objects long enough, the game will give you the answer.

I hadn't thought about it, no, but that's a great suggestion! For now at least, all my games are also listed on https://tfgames.site/ as well.

Hello! I'm sorry you had trouble with your PC. Unfortunately, there isn't a mobile version available either - I haven't yet learned how to make and release 3D games on mobile. Sorry to disappoint!

Thank you for asking! Yes, I have a new 3d game which is almost done, I should have it out next month.

Thank you! Totally agree, the old RE style is tough to love, but it was so unique in gaming and so cinematic, I'm also a big fan.

I have some plans for a similar game, but it's still quite a ways off. Please follow so you can see future projects :)

That's dedication! Yeah, it takes a lot of time and planning to complete magic lessons. If you use the townspeople to charge up, then use magic to complete (enough) chores, it helps keep the time. Good luck!

(1 edit)

Fully charge both the green and blue gems from the exit altar, and place them back in their original positions (on the left and right sides of the altar). Use the buttons on the back of the mirror (eye, sitting person, owl, hawk) to unlock the pyramid. Take the gem from the pyramid, fully charge it, then place it in the center of the exit altar. Hope that works for you!

I've got a few requests for this...it's quite difficult, since it changes some of the basic functions of the game, but I'll try

There's an ending guide here: https://desidee.itch.io/changing-time-vr/devlog/754383/ending-list

It's obvious, but warning regardless: spoilers!

Hi! I made this with Twine, using the Sugarcube storyformat. Though it contains a LOT of custom editing to make the clickable areas in the images. In any case, Twine is a great place to start making games.