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DesiDee Games

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A member registered Dec 18, 2019 · View creator page →

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Awesome! You're going to have a great time! My game notwithstanding, VR is so much fun!

It should be. I’m using the OpenXR framework (which includes Quest), and have Quest controllers mapped. However I only have access to a HTC Vive for testing, so there is a possibility of bugs or incompatibilities. Of course I’ll try to fix any problems that come up after launch, but I can’t guarantee compatibility.

That's such a great suggestion! To be completely honest, the idea never even crossed my mind. I'll keep that in mind for future projects, thank you!

Hello! Sorry, I am not planning any more updates to this game now. Moving on to the next projects :)

Thank you Aglondier, that's very kind of you to say!

Opppppppp - as Aglondier said, you can download the game for free. Happy for your support if willing and able, but no worries if not.

Sure thing! The "resources" folder needs to be in the same directory/folder as the HTML file.

Aw! Thank you so much! I'm really glad you enjoyed it!

Unfortunately not. I tried to make full-body pics at one point, but it turned out to be too much work for the release schedule.

Truth be told, I'm pretty handy with photoshop, but I'm not much of an artist myself. Sorry to disappoint!

No, but I'll be releasing a non-VR version shortly afterwards :)

Hey there, thanks for asking! Two games, both about 5 months away. One is a small card game, and the other is a VR game similar to Changing Room.

Hello! Sorry for the slow reply, somehow I missed your comment. Here is a link to a saved game on Ending #8:
https://mega.nz/file/vDxzmDKT#ozle2dGKsmVq3cBs6ibMgKCJqRV1BlDJ2DqN21DgN98

Enjoy!

Thank you for the request. I'm not against the idea at all, but the matter of difficulty and lack of experience makes it a big hurdle. Not to mention, I don't even have an Android to test it on. I'm not saying no forever, but it's unlikely to happen. Sorry, hate to disappoint, but want to be honest & transparent.

Thank you so much for your comment!  It means a lot to me to know I could share some happiness out there!

Thank you! Glad you liked it...apart from the longing desire it leaves...which I TOTALLY get too.

I'm afraid it would require rebuilding the game almost from scratch - the controls, safe UI, and skeletons won't work. That said, I am working on a sequel which will be VR. I expect it out in about six months.

Hi! I'm glad you enjoyed the game, and that you were able to play with it to make it your own, that's awesome! As to your request...I've absolutely considered it. In fact, I originally planned to make the genitalia and sexuality completely separate from body shape - and totally open to player choice. BUT when I actually got down to making the game, it turned out to be too complicated to make a contiguous story with that many variables, I would have had to write much more content, and this game could have stretched out another year or so. I know this isn't the best answer, I want to do this for future games, but I can't promise whether I'll be able to deliver.

Yup!

Thanks for asking. No sequel is planned, though I am planning another 3d adventure game - still in the planning stages though, so a long ways off yet.

Cool that you found ways to enjoy the game more! Just a note of caution to anyone reading this post, some of the items were restricted or removed for code reasons. The haste potion specifically can break the clock and make the game unstable. I don't want to discourage anyone from modding, in fact, I encourage it! Just a friendly note of caution. 

The sword and phone don't "do" anything par se. The player starts with a sword, but will lose it within the first few passages (same time he loses his armor). The phone was just a joke item you can find while searching, but too many players mistook it for some kind of quest and were getting frustrated with how to use or unlock it - so I cut it out.

No offense taken at all. I appreciate the honesty. I know not every choice I make in the game's design will suit everyone. You've hit on one of the most difficult points of design in this "genre". The trope is that the main character wants to resist change, but you can't make changes a punishment for failure, because then the player can get frustrated at having to fail, or has to choose between winning the game and seeing the content they want. I played with breaking those rules in this game by making some amount of failure inevitable. Totally fair if that doesn't sit right with everyone :)

Thank you for playing the games! I'm glad you liked the gameplay itself, even if the core theme wasn't to your liking. I'm sorry that the transformations are unavoidable - as you mentioned, these games are made for this particular niche, so the change is one of the central themes. To be straightforward, I don't honestly see this changing in future games. Please keep that in mind if you decide to play any of my games in the future (and I sincerely hope you do!). Thank you for the feedback!

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If you follow the magic lesson path with Cassandra, she will eventually gift you a spellbook of your own. It is near the end of the lessons though, so it takes a while. Good luck!

This is the order I used most often:

  1. Clean the cauldron.
  2. Wash rags & clothes.
  3. Go outside.
  4. Hang laundry.
  5. Refill water.
  6. Go inside
  7. Cut Meat & Veg
  8. Start Fire
  9. Cook food
  10. Clean Room
  11. Dust
  12. Sweep
  13. Chop wood

Hope that helps!

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Yup, two projects coming up. A short card game and a VR escape-the-room type game. Still a few months out on both.

There are a few different methods, but EmbraceTheVoid posted a fantastic order below: https://itch.io/post/8740777

Did you maybe move or extract the resources folder to a different location? It needs to be in the same directory as the HTML file in order to load.

I'm so glad to hear you enjoyed it!

For the woodsman, you should be able to refuse him, and gain magic without him. It should be possible to unlock magic without ever meeting Hans. If you only do one or two tasks and masturbate in the bedroom, the wytch should punish you and change you to female - after which you can pursue the magic path.

Thank you! I'm really glad you liked it!

Not on this, but I'm working on the sequel now :)

Hi! Unfortunately this game doesn't work in VR. I tried to implement in 1.0. but there were too many problems so I had to remove it. Sorry!

Thank you for replying! That's basically the same order I use. Some other tips for time, you can buy water jugs in town to save trips to the well, and if you meet Hans, that gives a little extra time (or a lot if you refuse him). 

Nice one, thank you!

Sorry for the late reply, I missed this comment. Are you still having this problem with newer updates? 1.0.1 or 1.0.2?

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Yup, Sugarcube is a story format for Twine, one of the best IMHO - huge library of functions and methods. That said, the point-click interface is custom coding I did for this project, mostly CSS. If you're familiar with Twine, feel free to go in and steal my code for your own project!

Thanks for catching that typo! Will fix in the next releases.

As for the game: Twine is super popular for transformation stories, check out tfgames.site for an enormous catalog of games. It’s really easy to get in to as well, lots of tutorial videos on YouTube!

I agree…in principle anyway. I actually programmed this into the first version of the game - each change has a varying time penalty on each task, plus there was a different horniness modifier for each task. But it didn’t work in practice. It became too difficult to track or plan tasks, and the game felt very random and punishing, so I had to take it out. Thanks for the suggestion though!

Oh, that’s a nice catch, thank you! I’ll look into that!

Absolutely, on the list of things to fix :)

Aaaaaaaand fixed with a new release. Thanks again for the catch!

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Dang it! Fix one thing, break another.

Haha, thanks for letting me know! On it!