I don't want to be That Guy but the content warnings should probably be viewable before you download the game. Downloading some of this content will be testing (or crossing) the line of legality depending on your jurisdiction.
DesertSand
Recent community posts
Hi, just wanted to comment again because I downloaded the game and am on my way to working it all out.
I'm noticing a lot of comments about bugs and I just wanted to say I hope they don't bum you out. I think your game is amazing and I think everyone talking about bugs is probably coming from a place of really enjoying it and wanting more of it.
This is really fun! There's a few bugs, missing tooltips, and other small things, but the actual gameplay loop and concept kinda rules. I wish there were some more hints on how to play it, but other than that, awesome project.
A few bugs I've had, if you're ever intending to work more on this game:
- "Attend customer" has a broken tooltip, so it doesn't really tell you what you're missing if you attempt it and can't do it. Several other tooltips are also kind of opaque, like seducing the chrono bunny and the wolf, but I figured those out eventually.
- "Scavenge" doesn't seem to actually advance scavenge progress.
- The Nest doesn't really explain anything about itself.
- Under City doesn't seem to be reachable when you discover it.
- Some of the skills are very grindy. I don't want to suggest rebalancing but is the point that you are at times supposed to sit and watch a single stat slowly improve for 20 minutes in order to advance the game?
This was a genuinely delightful experience. The unique style you've given it (comparing to other sugarcube games) really adds a bunch, and the art adds ten times more.
More importantly, it's paced and written really well. It's goofy and memey, but behind that I see a really efficient and economical writing style that really benefits this kind of fast-paced "click-and-skim" playstyle that a lot of twine games encourage.
A lot of twine games struggle against their own medium, but you've managed to swim through it like a fish through water. Kudos!
I'm glad that my comment was appreciated :)
I've played this game a bunch in the last few weeks, and I still really like the harasser and roomate's boyfriend, so I'm excited to see more of them! I also tested out more of the sports content, and while I don't think I've found everything the football team and esports teams have to offer yet, I've enjoyed all of the routes. I hope there will be more content there, as well. I like how they very slowly take you into a very different kind of world, but still a believable one. There's a suspension-of-disbelief needle that you're threading very carefully there, but the fact that you pull it off makes it really good. I just hope there will be more content there :)
Eh, I used many words to basically say I hope to see more content everywhere. I think you've got a really nice project going on, and since I saw something about a discord server (or am I mistaken?) I'm gonna look into that next. I'm really glad to have found this gem.
I realize that I have to comment, because this game has really surprised me with how good it is.
I was hesitant about it when I started, because it was a little outside of what I normally play, but this game has managed to suck me in completely. The way the spicy scenes are mixed up with suspension-of-disbelief-supporting life sim mechanics works really well, and makes the wild things the characters get up to so much more exciting than they would be in a vacuum. So far I am particularly enchanted by the classroom harasser, roommate's partner, and best friend scenes, and also by the extracurriculars.
I don't know if I can even put into words what makes the game so addictive to me. The immersion, the excellent writing, the horny but still grounded scenarios... maybe it's all of it.
I also want to give kudos (and this may sound like damnation with faint praise though I don't mean it like that) for the fact that I've spotted literally zero grammar errors so far. I'm not a major grammar cop but a lot of NSFW games are so sloppy that it feels like the writer doesn't even have any respect for the reader. The closest I've gotten is a few encounters where I think my character was supposed to undress to flash some people, but the body part was already exposed, causing the game to say I "nothing" as a verb, but that's just an inevitable bug, not sloppiness from your part.
Anyway, what I mainly wanted to say was, great job! This is clearly a work of passion, and I look forward to playing even more of this game. While I am at the moment rather destitute, I will probably be mentioning this game to the friends I am intimate enough with to recommend such a thing, and I probably will pay for the game too in a month, when I have some money to spare.
I hope you keep working on this awesome game. Maybe add more scenes with the classroom harrasser and roommate's boyfriend? Please? If you want to :)
Among the most memorable strawberry entries, as usual!
I was a little surprised not to see another drone game, since I've come to enjoy them a lot, but this was really good. The disco elysium thing was great and is already urging me to go for a second playthrough, and it's been incredible watching you improve year by year: writing, art, programming... everything just keeps getting more polished than last time!
Big fan. Keep being awesome.
This looks nice, but I am completely unable to get any workable aspect ratio. The image is far too big for my screen and the browser version doesn't seem to scale up or down properly when I zoom. The download version opens in a window so large I cannot reach any of the buttons. Basically unplayable on smaller screen resolutions. :(
After playing this, I realize that strawberry jam definitely has too few games that are horny in a funny way. Like, many of the games are funny, but the fusion of absurd humor with absurd sex is strangely rare, seeing as to how well they work together here.
The horse stuff is definitely not my thing but I respect the craft.
Okay, I actually figured it out this time and wow! I enjoyed this so much. The extra mile of having all those different animations for where the opponent hits you made it really powerful, and the enemy AI was insanely good. Also the boss fight was absolutely sadistic and did NOT end the way I expected at all, but I honestly loved the twist.
Favorite game of strawberry jam 2024 so far, honestly. Well done!
Literally the only thing I would change is probably adding a level before the first one for dummies like me where the switch is on the ground so the player gets confirmation that it is indeed a switch. The jump challenge made me hit at it like 20 times and not understand that I was missing it.
Devilishly difficult, wonderfully deviant. Loved this.