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DesertFroggo

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A member registered Dec 05, 2017 · View creator page →

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Hey would you mind sharing the source code? I'm trying to implement WFC in Godot myself but having trouble.

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This probably sounds silly, but the idea is that you win the game when the enemy shapes can no longer find places to spawn, as they can't spawn within a certain range of the player and clones. When that happens, it segfaults. See the Info screen in-game. Basically, the goal is to crash the game.