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A jam submission

Tri-hardView game page

Twin-stick shooter where your goal is to crash the game!
Submitted by DesertFroggo — 44 minutes, 29 seconds before the deadline

Play game

Tri-hard's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#193.7194.111
Overall#283.5183.889
Overall#473.1163.444
Balance#522.9153.222
Visuals#553.2163.556
Polish#672.8143.111
Music and Sound#822.5132.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Video URL
https://youtu.be/iet4bZ31dn0

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Comments

Submitted(+1)

Love the design choices!!

Submitted(+1)

I had an excuse to use my fancy controller nice, My hive mind of over 50 ships was blinding due to all the shapes dying in fact I have it pictured right here.

My technique was to shoot North and East, sometimes North East, then always hold Left trigger South West, any new ships would build up and be extra fire support, Your game is super fun and has great music not to mention shiny and awesome effects.

Submitted(+1)

The idea is really good. The sfx fit well. I love the graphics, simple but efficient. The spawn is well implemented. The difficulty is well increasing.

There are only 2 downsides : your game need accurancy, but it's hard to move the stick 2 millimeters to aim -> better if you just have left/right inputs multiplied by a settable sensibility (check asteroid);

The second downside is the control of several ships, it's a bit frustrating to have 5 ships that all crash together -> make them repulse themselve, or anything that help us to keep away  from them.

A music which grows/decreases in power with the ship count would be perfect.

Really well done !!

Submitted(+1)

+ 2 for quantum entanglement! Good stuff. 

Submitted(+1)

I like the minimalism art style. Did you do a objects pooling? Because the game crashes when I reached 7000+ scores. And I feel the game may go on infinitely if I have a bunch of triangles and just keep shooting while rotating. Very enjoyable.

Developer (1 edit)

This probably sounds silly, but the idea is that you win the game when the enemy shapes can no longer find places to spawn, as they can't spawn within a certain range of the player and clones. When that happens, it segfaults. See the Info screen in-game. Basically, the goal is to crash the game.

Submitted

Wow, so i beat the game.

(+1)

Beautiful minimalism! I dig how you solved controlling multiple ships at once.