Very, very good game. Good job, very enjoyable to play.
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No there was no line that stated that, it was just an example.
A line which is in the game is "Russia and NATO are both fighting for world domination in Ukraine" and in my view it is disrespectful to attempt to put this on the line of civilian, via use of sympathy something no civilian would state while being bombed by Russia. Moreover no, civilians stuck in a bomb shelter will not attempt to claim that both sides are fighting over domination, they want to see the Russian planes go away. Everything is talked about it, but people are people, not political machines, they talk about there every day life, how they are going to get food, you will not find a civilian monologue about politics, specifically not through this writing.
Dislike this game very much, first off I disagree with the message but moreover the way it attempts to deliver this message is the most ham fisted unsubtle way possible. The game devolves into the writer putting his manifesto on civilians, which a civilian who is being bombed by Russian jets is not going to state "The current situation can lead to a better world," it's absolutely mind boggling writing, and it doesn't work. It's so utterly disrespectful, and utterly fails at delivering the message other then just stating it like a book, or manifesto.
Really, really good, the amount of polish and depth to this Jam game is extremely shocking and extremely well done, absolute breath of fresh air. Kudos.
Ok the game is inherently buggy, although that comes with a lot of game jams, the art is really nice, but the music is really, really hard to listen to, it's like listening to nails on a chalkboard. There appears to be 2 endings? I couldn't figure out what to do until 5 minutes, I still don't get what those pole things are for. The racing is extremely buggy and it's unclear when you lose, the game just restarts the level with no transition. overall I think this game really just needs more stream lining, and a better foundation. The game has a lot of ideas, many of them are unique and show potential but none of them feel finished, maintaining consistent pixel size wouldn't made the art look better overall, even though it already looks pretty good in it's current form. Other then that it was a unique experience and extremely interesting!
So the amount of Damage was based off Red your hat was and the amount of Regen was based off how much Blue Particles you had.
I enjoyed the game, it is varied and you are constantly changing playstyle, my main critique with the game though is simply is it fits the "Out of control" theme well, but I feel as though there could be more like earthquakes pulling you a direction or bullets that have a random effect on the Player, it could make the Game more varied and interesting. Another thing is screen shake, Vector Trails, Hit Sounds, Smoke, Explosions, Blood Effect, Knock back, Enemy fade health all could all be added to make the Game feel great. Overall I really liked this game its cool, and has alot of Potential.
Great game however the first level was more difficult then the second so maybe just make the 2nd level the first.