Welcome to the jam!! i look forward to seeing your entry!!
DerpieSan
Creator of
Recent community posts
you can get guilded from https://www.guilded.gg/ and once you make an account, let me know here! for some other contact info, look at my profile!
a new door o-O woaH- im excited :D also i can beta test for free if you want me to! im actually a hired professional for some pretty decent games! like the new halo, and the new battlefield, then what remains of edith finch and some others! i specialize in finding bugs or broken content! i also can make some very specific identifications for your games! for free!
a tutorial would really help with the game, also maybe a combo when dropping blocks, it could really help (see second pic) also, try adding a timer to the levels and have it as a score based thing! i also learned that if you spam the 'x' key, it could mess up the blocks identifying each other, kinda strange game, its interesting though! i really like it!
set a cooldown on the animation trigger, its pretty simple if you use unity
heres a description
1) Add an Animation Event to your last key frame.
See https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html
2) In Update you can continuously check if the animation has completed.
See AnimatorStateInfo
3) Start a coroutine that yields and waits for the animation to complete.
4) Use StateMachineBehaviour
hope this helps, unless im stupid and ur not using unity, if not lemme know and ill figure out how to fix it lol