thanks for playing! love to hear that it works on mobile even tho we hadnt tested it there at all haha
derek
Creator of
Recent community posts
love how this idea was executed! i had a similar idea involving vague descriptions of weight so it's cool to see it fleshed out well. love the UI and colors and the guessing gameplay
just had a note about a visual bug: i think when i opened the game full screen, there was a tiny sliver where i could see the beans falling animation even tho the bean hole was closed
i enjoyed the Rush Hour-style puzzles and mix of 2d characters against 3d environments. as the game is now, i don't fully sense from the gameplay a story about climate. tho reading from your development summary, the production process seemed tough so wanted to commend you all for doing what you can despite those challenges. the art and amount of thought expressed in your development reflections show potential for your game so hope to see more come out of this project!
also, wanted to point out a bug in the second level, you can walk towards the player between the trees on the right indefinitely so seems like there should be an invisible wall there
i liked the relaxing gameplay and light problem-solving the game provides. it was satisfying to fit small radius plants in the tiniest nooks and crannies i could find. i loved viewing the forest i created, it's a simple joy to see something i made as a result of trying to fit plants as efficiently as i could. the 3d and pixel art plant assets and rendering are nice as well
i have two suggestions. first is in teaching the game. it's not a trivial task to add an integrated tutorial tho i think it would help with onboarding new players much more efficiently and enjoyably. as it is now with the "how to play" instructions, i'd suggest putting the 4th section first since that describes what's happening in the game. the first three steps feel out of context so the 4th should give players a better sense of what they'll be doing. perhaps even some explanation or links to why microforestry is beneficial to mitigating climate change
I would've also loved to see more evolution of the gameplay loop. one idea i had was synergies a player could discover when planting certain species together. for example, tomatoes and basil are commonly grown together b/c they complement each other; basil wards off bugs that might eat tomatoes while tomatoes provide shade to basil, which can be sensitive to sunlight
overall, i found the experience pleasant and cozy. great work yall!
im a huge fan of deckbuilding games so i loved seeing sea level adaptation represented thru those mechanics! i liked how the use of structures in certain areas, such as the concrete blocks in water, shows to players that these are useful for mitigating sea level rise
i think a big issue for me was not being able to scroll thru cards when there were 6 or more, which made their descriptions unreadable. other than that, it's well-polished, with nice UI, music and fun flavor text!
really unique aesthetic and calm, pretty music. the narrative here is promising; i'd like to see what other creatures the drop encounters and how those interactions result in new abilities or progress the story. it felt peaceful and exploratory with simple controls, making it very smooth to get into, and making me curious about what comes next!
-jamie
this was so cute and fun to play! it was very easy to learn and addicting once i got into it. the idea felt so random and bizarre that i had to look it up, so you succeeded in making me learn something new. (that also makes it very memorable.) i also find it kind of hilarious that the people disappear after you take their hair only issue is the audio, there are some high-pitched noises (i think when you approach people?) that can be strenuous on the ears after a while
-jamie