Phew, probably an idle clicker element would make this a longer game. Like automatically spawning groups of pawns at certain time intervals. As it is, I move my mouse around as fast as I can. As soon as the first coffin falls, this ist basically it.
deraua
Recent community posts
This looks very good. This seems very intriguing. Atmosphere, sounds, soundtrack. I am very glad that you continued after this game. Also kudos to you for trying your control scheme. I think this only fails in terms of leveldesign, and some parts of the character controller. But it is a very fixable failure. You have so much talent, and thank you for providing the playthrough. I didn't watch it before my attempts. I didn't realize the dagger could break the planks. Now I understand how you can get on the roof. I also tried to throw a stone at the red key, but gave up after a while, thinking I should perhaps reach it in some other way. So my solution was to get up on the church's roof-and drop in. Dying in the process, twice.
Phew. Seriously, I got stuck at the boxes at the curch. Very frustrated. But that box puzzle... I wish I could give you a recording of all the different ways these boxes got wrong. But I try to summarize my problems:
1. The boxes seem to drop almost at random for me. I believe you have some grip strength, and when you rotate too quickly, or you touch something with your box you drop it. This seems extremely sensitive to me.
2. I can't lift them up when I stand on a box next to the box I want to lift up (reach)
3. The boards leading up to the church rooftop are narrow on both sides. Not only do I fall, I get stuck, I get my boxes dropped off, I get my boxes stuck and my boxes drop of those planks.
4. On top of the boards, I need two boxes. I cannot jump on one box, because it is slightly too high.
Having wasted almost twenty minutes getting up on the boxes under your boards, I still have to get these two boxes up there, avoid falling and aligning them, so I can jump on the boxes, and then jump on the board finally leading on top of the church roof. I asume this is where I need either full health or bring another box with me, somehow. Sigh. I gave up on your beautiful and mysterious game. Sorry.
Really nice game. I played it a little in the window. Some observations, one bug, some "criticism", just for learning purposes. I realize you didn't develop a huge game, but it made me realize a few things about game design, too. So I thought I'd just share what I noticed. Sorry, my ADHD forces me to information dump on you...
- amazing that you can use the cars! It took me a while to realize they worked on zombies, but I think you need a certain speed?
- the cars don't seem to work that well for me (turning radius too small) But nothing can happen to you in them?
- Cars are somehow the most dangerous thing to the player
- other cars don't seem to endanger zombies, only yours? I can't tell.
- lovely idea overall
- cute characters
- What happens to other vehicles after they get hit? I am not sure if they get destroyed
- Your character is *very* slow (gameplay critique). I can avoid the zombies, but running towards ammo is a chore after one minute of gameplay.
- strange how the bullets explode so large, at first I thought this was due to them having some form of explosive damage, after a moment I learned
- related, the hit communication is not so good. I didn't nknow whether I hit the zombie or the wall.
- Bug? Sometimes when I jump the cars disapear until I hit the ground??? confused, but entertained :-D
Anyway, good luck to you!
I tried to play 1.15 But as Polarvoid Studios noted, there seems to be something wrong with the camera movement. The charactercontroller also does walk in the wrong direction, then switches back, seemingly at random.
Wow, i love it. The aesthetics are great, character movement works well and the idea of defending the train, also very cool. The only 2 things I think is gameplaywise, I lack a bit of feedback on hitting the enemies and doing damage to them. I couldn't tell, only when they fell down. But boy is it pretty! I just made an account to comment, so...