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(1 edit) (+1)

This looks very good. This seems very intriguing. Atmosphere, sounds, soundtrack. I am very glad that you continued after this game. Also kudos to you for trying your control scheme. I think this only fails in terms of leveldesign, and some parts of the character controller. But it is a very fixable failure. You have so much talent, and thank you for providing the playthrough. I didn't watch it before my attempts. I didn't realize the dagger could break the planks. Now I understand how you can get on the roof. I also tried to throw a stone at the red key, but gave up after a while, thinking I should perhaps reach it in some other way. So my solution was to get up on the church's roof-and drop in. Dying in the process, twice.

Phew. Seriously, I got stuck at the boxes at the curch. Very frustrated. But that box puzzle... I wish I could give you a recording of all the different ways these boxes got wrong. But I try to summarize my problems:
1. The boxes seem to drop almost at random for me. I believe you have some grip strength, and when you rotate too quickly, or you touch something with your box you drop it. This seems extremely sensitive to me.

2. I can't lift them up when I stand on a box next to the box I want to lift up (reach)

3. The boards leading up to the church rooftop are narrow on both sides. Not only do I fall, I get stuck, I get my boxes dropped off, I get my boxes stuck and my boxes drop of those planks.

4. On top of the boards, I need two boxes. I cannot jump on one box, because it is slightly too high.

Having wasted almost twenty minutes getting up on the boxes under your boards, I still have to get these two boxes up there, avoid falling and aligning them, so I can jump on the boxes, and then jump on the board finally leading on top of the church roof. I asume this is where I need either full health or bring another box with me, somehow. Sigh. I gave up on your beautiful and mysterious game. Sorry.

(1 edit)

I'd like to thank you for the highly constructive comment - it's genuinely helpful and I appreciate you taking your time to write it.

The box puzzle was intended as an alternative way into the church, in the vein of many immersive sims where different problems have multiple solutions. ATROPOS was my first real foray into this style of design and it's flawed in multiple aspects, many of which are evident even just in the different problems you pointed out with the boxes. 

Apologies if you were frustrated with the limitations of the game - I was as well. I went on to make RADIOTOMB during a future game jam and I consider it to be an evolution of the ideas I first experimented with in ATROPOS. I'm fascinated with immersive sims and survival horror so it's definitely not my final examination of the genre, there's more in the works that I can hopefully release in the future.

Thanks again for the valuable review and I hope you enjoyed some elements of ATROPOS despite all of it's shortcomings.