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Der999

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A member registered May 31, 2019 · View creator page →

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Alright, I finally got RPG Maker MZ and successfully porting the project over... I just have not worked on it instead I've been focusing on my other projects sorry about that... But good news I will be uploading my Universal Table top Wargame/RPG on this account when it's ready and you can follow the progress of all my stuff on my YouTube. (1) Green&Blue Productions - YouTube Which I did start this project to soon before I was ready I'm sorry about that too.

So... Got combat in the game with a combat demo map so I can at least test it which it and world-building/planning more Taven/overworld/ Free City map-making is now going to be the focus till I get RPG maker MZ and a bunch of tile packs in November for a fall sale. (I hope anyway)

-Pre-Alpha 0.0.3-

-New Combat demo map you can transfer to from the tavern and talking to it's owner.

-2 battles to fight 1 at Level 1 and the other at Level 99. But you fight only the same Slimes for now.

Alright... I finally got the 2nd update out! Be a while I know sorry about that... Just my normal work flow over all the thing I do...

So The intro text as of now is done but I may need to wait to work on the first maps till I get the new version of RPG maker for that Event path display...
As the main mechanic of the game is having "real-time" Battles and having NPC move around on maps in a way most are not accustomed to in an RPG maker vanilla game. I developed this mechanic in this stream... https://youtu.be/11VvOT_0pOM

If I had to guess why most RPG maker games don't have this... It would be it's time-consuming, not really retro and just an odd way of using vanallia RPG maker.

That said the update includes...

Release notes

-Pre-Alpha 0.0.2-

-The intro text should be completely working but may change in the future.

-Help and Conquer lines now transfer you to a map.

(From when it was just comments)

Oh by the way Pre-Alpha PA 0.1.0. is the first build of the game and is extremely early with just the hub world map built and some intro text.

You can explore it though(There's is not much but still) and this is the build from the 2nd Dev log which is not out yet but will be around a week from now... 

This page will have builds as I finish them which could be weeks in advance. As not to flood my Variety mostly gaming channels with Dav logs and give me a backlog when working on other things like the Universal Table Top Wargame/RPG this video game is based on. And that will be here on Itch.io as soon as it's in beta fully which should be this year 2022 latest before summer earlest no promises I want to do this right... 

You can download the previews of the beta from my google drive located in the description. But be real beta will be much more polished as I want it to be pretty much the final game excluding content, editing, and balancing.

While I have downloaded and covered Itch.io games before like

Project Wingman I uh don't know the etiquette here at all and am sorry for any mistakes I make. 

Any advice on how to itch.io or just game dev advice, criticisms, and a wishlist is greatly appreciated.

Thank you for your time.

(1 edit)

In this topic, G&B gives you updates and elsewise talks to you straight through these pages. And you can comment on the subjects as always criticism wanted toxicness is not.

Oh by the way Pre-Alpha PA 0.1.0. is the first build of the game and is extremely early with just the hub world map built and some intro text.
You can explore it though(There's is not much but still) and this is the build from the 2nd Dev log which is not out yet but will be around a week from now... 

This page will have builds as I finish them which could be weeks in advance. As not to flood my Variety mostly gaming channels with Dav logs and give me a backlog when working on other things like the Universal Table Top Wargame/RPG this video game is based on. And that will be here on Itch.io as soon as it's in beta fully which should be this year 2022 latest before summer earlest no promises I want to do this right... 

You can download the previews of the beta from my google drive located in the description. But be real beta will be much more polished as I want it to be pretty much the final game excluding content, editing, and balancing.

While I have downloaded and covered Itch.io games before like
Project Wingman I uh don't know the etiquette here at all and am sorry for any mistakes I make. 

Any advice on how to itch.io or just game dev advice, criticisms, and a wishlist is greatly appreciated.

Thank you for your time.