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Deprecated Games

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A member registered May 20, 2020 · View creator page →

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Love the legacy action pack. A post apocalyptic city would be great if you ever add to it. 

Sure! I know nothing about that process, iiRcade handled that. 

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Sorry, I missed this comment. Nice, I just uploaded it.

Played the demo, very nice! I just have some QOL suggestions. The map looks great, but maybe have a default zoomed out version that shows the entire world? Would save some scrolling time. Id also separate the confirm/back buttons from roll/sword actions. Not a huge deal, but I could see it being annoying for some who change the defaults. Last, I would slip off the push blocks if I wasn’t directly on them. It’s nice not getting stuck on walls, but maybe not have it on interactive objects? Very polished demo though, nice work!

Beat the game, it was great! Got harder halfway through 😅 gotta check out the randomizer and hard mode at some point. 

not sure if a bug or intended, but when i killed a boss right after i died, i restarted in the room before the boss, but then teleported to victory. I was pleasantly surprised 😅. Enjoying the game so far!

There's now a page for the full game, https://deprecatedgames.itch.io/awakened-evil

The new page contains the demos, so I'll remove this page eventually.

RADICAL!! Finally the world can experience roy’s adventure 🥹

Thanks! Glad you like it :)

I got down to the last tile but couldn't fix it without breaking everything, haha. nice job!

Awesome, glad you enjoyed it! My pet peeve is when you can't remap controls, so I made sure to include that.

Glad you liked it! The sword attack animation is a little bigger than the actual hitbox, so I'll have to fix that. The best boss strat is to duck on the blocks and throw the cross at his head.

I'm glad you liked it! You have to hit the boss in the head, which isn't very obvious. I'll have to tweak that somehow.

You're correct, the AI for most enemies is pretty simple. I do have plans for more advanced AI like the skeleton for later stages. This is the first stage, so we didn't want it too difficult.

I can see that subweapon switching might be an issue. You can't pick up the old one for a few secs, which I thought was enough. I'll have to think about that more.

I agree with you, there's not much reason to kill the enemies. I plan on adding some random drops when they die, like invincibility and maybe health. BTW, there are hidden health drops if you can find them!

I can add in mouse bindings as well. I wasn't sure if anyone would want them.

Thanks for all the great suggestions, and taking the time to write them up! I appreciate it!

Nah, just a description is fine if you find any. Thanks!

I'll add the mac version today, but with apple not allowing unsigned apps, I'm not sure it will be playable.

I just added a linux version! Although I haven't tested it yet, so there could be bugs!