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Denkai☆Cube

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A member registered Aug 16, 2020 · View creator page →

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Thanks for playing, Charlotte!

No, that wasn't intentional. After the intro cutscene the player should be able to move Harold with the wasd, arrow keys and mouse. Glad the glitch resolved itself later on though. 

Thanks again and you'll find out what's behind the door in the finished version! :)

ETERNAL SUFFERING... 💀

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ROCK SMASH!! 

Thanks for playing, Wood!

Thanks for playing, Oath! 

Thanks for playing, Snim!

Awesome! I'm glad you enjoyed the story, visuals and smashin' ALL the rocks haha ^^

PENGUINS! There's actually a dev story behind how they got there.

Initially the 'Freezer Aisle' level was just one big convenience store.  But when I added the ice puzzle I needed something to block the player and it was either Ice Cubes or Penguins. The Penguins are cuter and WAY easier to sprite/draw so I went with Penguins 🐧

Thanks again and the search for OGH continues in the finished game! :)

Thanks for playing, Nowis! 

I'm planning to add more content to the finished version and show what's behind the door. 

I promise Oldhar will get more screentime, for sure. Along with a proper backstory with a few twists and surprises along the way. It'll do justice to both Oldhar's character and the 'Dark Universe' theme as a whole :)

10/10 action sequences, visuals and a clever, brutal plot twist that you rarely see in JRPG's much less implemented mid-battle. 

Very well done and it was a joy to see more badass artwork of Oldhar and his companions + the story of how they came to be. Fantastic entry overall :)

What really stood out to me was the surreal, psychedelic retro visuals and concept of the game. It legit felt like being trapped in a nightmare even down the level and enemy design. 

Very impressive Gameboy game overall. Loved it. :)

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Thanks for playing, KV! 

I appreciate the in-depth review! I'm planning on adding more levels in the finished version along with sound effects for the menus. The jumps are for visual flair because I wanted each level to have it's own puzzle and/or gimmick.

I'll consider switching up the exploration concept in the 1st and 3rd levels. I used the door in the 3rd level instead of a Dead End because it served the narrative and cliffhanger ending.  

Maybe some levels end with Dead Ends and some have doors where it makes sense?

Thanks for letting me know about the dialog self-switch glitch too. I'll make sure to patch it post-jam.

Thanks for playing, Bg! 

Yes, I'm planning on adding more levels in the finished version. So stay tuned! :)

Thanks for playing, Aesica! 

I'm planning on adding more levels in the finished version. Thanks for letting me know about the passiblity glitch too. I'll make sure to patch it post-jam.

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Thanks for playing, Loch! 

I'm glad you thought my writing was readable that you enjoyed the story! Initially, I was worried that I added TOO much dialogue to the game since it's a puzzle game.

Very fun and creative use of the combat system. Never seen an RPG character cook/fillet a fish mid-combat or fight giant dustbunnies before haha xD

All in all, 'Oldhar's Relaxed Days Off' is a great follow-up to last years entry. You've got the makings of a series here. I'd love to see an expanded/finished version of the game sometime post-jam :)

Very fun and creative game. I haven't played Lemmings in years so it was a real challenge haha 

I agree with Aesica, a downloadable version and a way to pan the camera over the level before you start would be great + it gives the player time to strategize. 

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Thanks for playing, Human!

Actually I got a little carried away with the references and wound up giving the Haroldverse it's own lore haha ^^;

Thanks for playing, DJ! I appreciate the in-depth review and I took notes on your suggestions on how to improve the rocks + gameplay in the finished version.

The story of HH:DED is an indirect sequel to last years Harold Jam entry 'Harold VS Reid: A Culinary Quest and the Golden Kitchen Knife' that took place in the Haroldverse. The story was a parody of Isekai anime, Dragon Quest and MasterChef.

Hammer Harold is a parody of 90's Sentai anime on the surface with some sci-fi/occult themes mixed in. So HH:DED takes place in a different section of the Haroldverse. It's like one big randomized dimension, unique to each Harold.

TL;DR: The story will make more sense in the finished version but, both Harold's cross paths in the real world. Then Hammer Harold gains access to the Haroldverse using Marsh's Portal Gun and hacking skills to bypass the firewall.

That's the context behind HH and the opening cutscene.

Thanks for playing, Slim! 

Yes, I have plans to expand on Hammer Harold in the future and finish the story. The facesets are just placeholders for the demo because I ran out of time haha ^^;

But, I'll be replacing them with pixelated faces/custom art to match the sprites and re-designs in the finished version.

...WHAT HAVE YOU DONE, HAROLD?  O _O)

Absolutely LOVE the stageplay RPG concept and presentation. Especially the clever use of music, player choice and 2.5D camera angles.  

Overall, Harold: Show Stopping Hero was a joy to play and to watch the hilarious, epic saga of Harold unfold from start to finish. A truly 'show-stopping' entry! :)

Absolutely loved it! :)

Battle Every Step was one of my favorite games in the jam. I find Turn-based battles and grinding enjoyable anyway (I'm weird) but, your take on random encounters was so unique. 

It helps that you sped up the battles, had a variety of enemies and the battle theme changes after every boss. All of those details help to keep the game/battles fresh.

Again, I loved the game. Excellent work! Can't wait to play the updated version, try out the other character classes and go for a 100% playthrough! :D

- IvAnu

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Thank you so much for the detailed review, KV! 

We're glad you enjoyed the game & that porting small games like 'Harold VS Reid' to web browsers was a good idea! ^u^

We'll be using this list, your suggestions & everyone's feedback as a guide on what needs to be fixed, implemented & improved on with the full version of Harold VS Reid sometime in the future so stay tuned! ;)

Thank you so much for the kind words & feedback, DJ! Glad to hear you enjoyed the game! ^u^

Admittedly, before this project I've never worked in a sprite resolution bigger than 1:1 so I just stuck with that because of time constraints + this was just a prototype version.

However, in the full version of Harold VS Reid I'll make sure match Gifs style/pallete better and make everything 2:1 resolution.

- IvAnu

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Thanks for the feedback, Human! :)

Glad you enjoyed the art even tho you beat the game as Reid LOL

We had fun participating in Haroldjam this year! Thank you again for the opportunity! ^u^

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Thanks for your feedback Zyphli! :)

Glad you enjoyed the game and we'll be improving on the enemy AI & movement in the full game.

Unfortunately we ran out of time during the jam but, we'll make sure to add an in-game tutorial + explanation of the gameplay to match what's on the store page!

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Hi everyone! This is Studio Denkai☆Cube's submission "Harold VS Reid - A Culinary Quest & The Golden Kitchen Knife"  developed for the "Enter the Haroldverse" Jam!  Enjoy! :)

https://denkaicube.itch.io/harold-vs-reid-a-culinary-quest-the-golden-kitchen-kn...

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Thanks Snim! I'm so happy to hear you enjoyed the game and found it both satisfying AND delicious haha

YES! Designing the levels was the best part! Gif's tilesets really flow well together and make each map/level stand out. My personal favorite is the Forest Level :)

- IvAnu