This is such a cool idea! I'm excited to try it
dengarm
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This is a great framework for a short and exciting supernatural heist/assassination game. Each session is a hit that starts with a fun and easy narrative-first system that let's players be magic and awesome - and then make hard choices. Then once the party gets to the target, there's a simple and satisfying tactical system for the showdown. All of the targets are fun and different, with the Kings being really out-there and fresh. One is a mastermind who makes the whole session into a game of "that's what could have happened".
This looks really neat, but I'm a little confused about obstacles. They have a price and a penalty. It says the price is to be spent in dice, but I'm not sure what that means. But I'm not seeing how many dice players start with, or how they can gain more. Is there a page number I should be looking at?
