This is a great framework for a short and exciting supernatural heist/assassination game. Each session is a hit that starts with a fun and easy narrative-first system that let's players be magic and awesome - and then make hard choices. Then once the party gets to the target, there's a simple and satisfying tactical system for the showdown. All of the targets are fun and different, with the Kings being really out-there and fresh. One is a mastermind who makes the whole session into a game of "that's what could have happened".