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Demiba_132

14
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5
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A member registered Sep 20, 2025

Recent community posts

(1 edit)

Looking for a 2D artist who would like to do some true top-down art for a gun-bros spinoff. They'll be responsible for all of the game art through the first level, from UI to characters, to environment to weapons, etc.  You'll establish a founding role in the game and be offered rev shares as well as compensation for work done upon securing adequate crowdfunding funds. You'll have concept art to go off of, there won't be a whole lot of stuff you have to figure out, if anything at all as the game already has a clear, established visual direction. Again, it will be true top-down art, not 3/4 perspective, a true 90 degree angle. If you're interested, send me a message on Discord @Demiba_132 and we can discuss further details. 


A prototype is currently in the works, just want to have the art ready for when that's completed and shows proof of concept.

Looking for a 2nd Godot programmer to help collaborate with another programmer to put together a prototype for a gun bros spin-off. I have all of the necessary assets and game logic put together for the prototype, I just need someone who can do it. It shouldn’t take more than 20 hours of work for someone who knows what they’re doing. I tried to do it myself, but it’s too far above my very limited abilities and I think this is a game that the gaming community deserves in the next 8-12 month, not 3-5 years from now when I’ve finally learned Godot well enough to piece something together. And honestly, I think the market is there for it now. If you’re interested, send me a message on Discord @Demiba_132 and we can talk more about the assets and game logic that need implemented. 

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Looking for a Godot programmer to put together a prototype for a gun bros spin-off. I have all of the necessary assets and game logic put together for the prototype, I just need someone who can do it. It shouldn’t take more than 20 hours of work for someone who knows what they’re doing. I tried to do it myself, but it’s too far above my very limited abilities and I think this is a game that the gaming community deserves in the next 8-12 month, not 3-5 years from now when I’ve finally learned Godot well enough to piece something together. And honestly, I think the market is there for it now. If you’re interested, send me a message on Discord @Demiba_132 and we can talk more about the assets and game logic that need implemented. 

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I’m looking to help small indie developers turn their ideas into game systems that are cohesive, structured, and balanced. I don’t use AI slop or generic templates. Everything I build is custom and made to fit your vision. I’ll do an initial snippet of work completely free. If you like the direction and want ongoing help, I can continue supporting your project in all categories of design and can help to effectively communicate the game design to other team devs.

Your game idea has potential, let me help you discover that potential through structured, cohesive, and balanced game design. 

If this sounds like something you need and you’re interested in talking about it, send me a message on discord: Demiba_132

I will not ask for a commission, only rev shares. I believe it’s important for your team to be meaningfully invested in the long-term success of your vision. 

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Hello everyone!

I’m looking for artists/animators and programmers who are passionate about true top-down game design to help me build out a vision for a new indie title called The Scavenger: Nuclear Fallout (working title).

The Concept:
100 years after humanity was driven underground, AI-controlled war machines rule the surface of a world left in ruin. The AI, having deemed humanity a virus, launched thousands of nuclear warheads to “cleanse” the planet. What’s left of civilization survives only in crumbling underground colonies, scavenging for scraps of a lost world.

You play as one of the few who dare to venture topside — a Scavenger, tasked with finding resources to keep the colonies alive. But as the underground world begins to collapse, you decide survival isn’t enough. You’ll have to take the fight back to the surface — and ultimately, shut down the AI network that destroyed the planet.

Gameplay Overview:

  • True 90° top-down perspective (not isometric)

  • Open-world exploration across 7 major zones

  • Tactical combat — engage or evade patrols of rogue machines

  • Deep loot → craft → refine → upgrade progression loop

  • Trading, missions, and world events

  • Endgame: disable the AI system by revisiting every region in a final series of missions

Tone & Feel:
Imagine Arc Raiders meets Path of Exile, built for a 2D world — deliberate, atmospheric, and strategic, but fluid and satisfying.

What I’m Looking For:

  • 🎨 Artists / Animators — to design characters, environments, and true top-down assets

  • 💻 Programmers (Unity or Godot) — to implement systems (combat, crafting, AI, camera zoom, etc.)

  • 🎧 Sound Designers / Composers (optional, later phase)

Compensation:
This is an early-stage, rev-share collaboration. Everyone involved will have shared creative input and fair backend compensation once the game generates revenue.

If this sounds like something you’d love to help bring to life, message me on Discord: @Demiba_132

🧠 About the Project & Studio Vision

This game is part of the Demiba Gaming vision — “Gaming Simplified” — where depth comes from design, not complexity. We focus on building tight, meaningful systems and worlds that deliver a AAA-level experience in 2D.

sent you a friend request 

What’s your discord?

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Any interest in a sort of tapper mobile game? It’s a fantasy wizard theme. Not a whole lot of animations, mostly just 2D art. Hoping it can be a 4-6 month project. Need a cohesive and polished art style. Heavily stylized. 

Would you be comfortable doing world-building for a 2D side-scroller? 

Do you create the environmental assets as well or just build the world off of assets that already exist?