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delta360

4
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14
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A member registered Jun 05, 2022

Recent community posts

I’ve never played a game that uses AI this well before. This game is truly excellent it gave me the same kind of enjoyment I felt when I played Tsumamigui 3, something I haven’t experienced in a long time.

I hope their future projects will also feature management systems and engaging progression routes like this. I’ll definitely be looking forward to supporting them.

Thank you for the great game. The first time I played was version 1.7, and at that time there was a progress bar showing the game was about 60–80% complete. But in version 1.8, that bar is gone. I’m wondering if the game is close to being finished according to your plan.

Also, once the game is complete, do you have any plans to continue developing this game or expand its universe further?

I agree that money loses its value in the late game, but I think it actually makes sense. By that point, you’ve become a superstar and already purchased every item available. Naturally, money becomes easy to come by. As for those who say it's too hard to earn early on, that also makes sense—the character is a debtor looking for a new job. That struggle is what makes the game fun.

If they want to make it more engaging, they should lean into the game’s tagline: Peak City: where you can rise and fall at any moment. They could adapt this by adding events that cause passive income to drop sharply or introducing recurring expenses for assets you already own—like car maintenance, studio repairs, internet bills, or even random robberies. Being a "big spender" and blowing cash on girls until you're broke could be another mechanic.

The debt collection events are actually a good idea, but the scaling is off. Having a debt collector show up for $1,000 when you’re making $10,000+ a day doesn't make sense. We also need content rivals who provide much stiffer competition in the late game.

Regardless, reaching a point where money becomes meaningless is almost inevitable in this genre. From my experience, the only way to keep money relevant is to ensure there’s always something to spend it on. This game is unique because we play as a Starmaker top star, so earning money is as easy as being a real-life OnlyFans creator.

Personally, instead of just focusing on the money balance, I’d rather see them make the Starmaker website more complex. For instance, being able to recruit people you meet on the street or throughout the story to collaborate—offering them high payouts—or sharing half of the weekly earnings with Anna once her relationship reaches level 3 or 4, since she is, after all, your partner in the page.

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I'm new here, very impressive game, I love how you presented it all in Polaroid form, it's very greater if we can zoom to full screen H CG and can see all was take picture in own pc, There is no need to present dialogue because it is a photograph, But I would like to put this idea last. I would like to see you create more new content. Thank you for your hard work.