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DelightHauas

8
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1
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A member registered Mar 18, 2019 · View creator page →

Creator of

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Very difficult game but neat concept!

Sound effects were very quiet, could barely here them in me right ear. Also felt a bit unclear whether killing ghosts depended on the physical position of the hammer or your crosshair. Shooting also felt a bit clunky. But otherwise I love the idea!!

Ok this is my kinda chill game.

I felt the difficulty of shooting the birds was just right. Not too hard and not too easy. I can see this becoming quite the fun game.

Though maybe add some kind of cap on the firing speed because the game can be easily cheesed with an autoclicker lol.

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Austerity The Video Game.

Banger.

The aestetic is very much a vibe and I appricieate the storytelling even though it is quite the tropey kinda thing.

Platform is satisfying and the ambient sounds and such really added to the atmosphere. The audio mix can be a tad off at times but that's SUCH a nit pick.

Dunno if this is the right behaviour but the hand obstacle activates when jumping into below. Also could use some kinda windup animation or sound. Felt myself struggling a bit for the timing but could just be a skill issue. Sounds for the crumbling platforms could be nice too, not just for gameplay reasons but also immersion.

Vomitting skeleton was peak! Very much loved that scene though it did get a tad bit on the nose. I felt just the vommiting and a single line like "still the same" could've done it.

Very much having fun with the long jump and the wall jumping.

(Also very avant garde for having to scroll the screen to see the level)

Robtop would be proud... 🥹

Doing better than what I've done ;-;

Oh also I played the game muted but I now hear the sound design! Very satisfying!

PIANO!!! MUSIC YOOO!!

Ok but like fun puzzle. Piano is a tad clunky to use but it gets the job done. Perhaps some kind of feedback of what note you hit could help? Maybe like have the name of the note appear next to your crosshair when looking at a note.  Would've been nice if you could control the torch's vertical direction cause it's a tad annoying having to step back from the posters. I think it'd also be useful to have your crosshair change whenever hovering over interactable objects. Very much a fan of the radio and bathroom puzzle, I feel as if not many games make use of a torch in puzzles but to be fair I don't play many puzzle games.

Very cool game! As somebody said before the difficulty curve felt pretty much reversed. Also, felt a bit clunky that you can expand more by moving your mouse horizontally then vertically, should probably either add a cap to horizontal expansion or have vertical scale to a simlar maximum.
Got stuck in the wall at the last stretch tho ;-;