the html version is with the size incompatible, u cant see very well the thorns
Deivertz
Creator of
Recent community posts
oh, thanks for the comment!
yeah, i tried to fix the dialogue issue, but everything works fine inside godot, so i still haven't figured out what's causing the problem in the web version.
as for falling before the rock, it doesn't count because falling resets the rock. it was the simplest mechanic I could implement during the jam.
i'm still learning programming, but once i have the skills, i'll definitely come back and finish this project properly.
Thanks for the feedback, and for the Godot suggestion!
The fact that you can push the boulder back wasn't actually intended. I originally made a push area that only allowed pushing it to the right, cause the idea was that the player should always throw it into the void (other side of mountain). Unfortunately, i ran out of time before i could add the tutorial and story that explained why this was the intended behavior.
The story was supposed to be that, after Sisyphus throws the boulder over the mountain, it almost hits a woman. Since the game takes place many years later, stones have become scarce, so she starts collecting them and eventually helps Sisyphus automate the process. Zeus should eventually notice something was wrong, and the story would continue from there.
I honestly like this concept a lot, so i definitely want to revisit it once i've gained more experience from other small projects
Thanks for playing. The "stone" text was mostly because I ran out of time to make an actual model, so I tried to make the placeholder a bit funny lol
About the upgrade system. I had a lot of last-minute issues with saving/exporting, and even the story broke (after throwing the stone). I rushed to get a playable build submitted, and the description was written quickly with ai considering what i had intended, i tried until now fix the problem in send it so i forgot to remove the part about upgrades. Thanks for pointing it out.

