I’m having big graphical issues trying to play it, and I was kinda expecting it knowing that it was made with Unreal. Knowing Unreal, it’s usually optimized specifically for the newest hardware, and on my GTX 1660S the display is super grainy and doesn’t render half the assets and lighting, for example the player’s hands and the Markiplier HQ building, which I only know are there and should be rendered because of watching Mark play this. I think it has something to do with forced TAA, I do recognize how it’s rendered with Unreal from other games, so at least having an option to enable/disable these kinds of settings as well would be great.
Deivedux
Recent community posts
Bought the game a while ago, never realized that all this time I’ve been missing out on a bunch of cool updates through Steam because they no longer maintain it on this platform. Now seeing how they also increased the price, since apparently it’s so successful they can use it to get more money out of it. Nothing wrong with that, just unethical.
If you want this game, don’t waste your money buying it through here, unfortunately. All the cool features are over at Steam.
Can the developer please point out the reasons why exactly this game requires Vulkan support? From what I’ve seen, not only it’s a 2D game, but there’s close to no animations other than a slideshow between different images as “frames”. I do not see a single part of this game that can truly benefit from a desktop-exclusive advanced 3D graphics rendering provided by Vulkan.
Unless there actually is a valid reason for it, please provide OpenGL builds as well so to not restrict this game to only select modern hardware. Again, there is no reason on the surface to use advanced 3D graphics for rendering game assets that look like simple images.
Mac is the most annoying platform to build games for. I don’t know how others do it, but the one way I know of is that you have to be part of Apple’s walled garden ecosystem, which means buying their hardware with their OS, as well as paying for a developer license to have access to XCode, their proprietary build system.