Thanks so much for the kind words and thoughtful feedback!
deflig
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A member registered Nov 06, 2024 · View creator page →
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Thanks for the feedback! On the final night before submission, I got a lot of comments about effect triggers being unclear. I only had time to add token highlights when they're tied to cards. Originally there were more upgrades and curses, but without time to balance them properly, I had to cut that content for now—saving it for the Steam version.
Right now, I'm planning to organize upgrades/curses into 'packs' like in tabletop games (think Runebound), аnd the batch uses several packs. This keeps mechanics from feeling overwhelming while letting pack combinations create tons of variety.
