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(+1)

Thanks for the feedback! On the final night before submission, I got a lot of comments about effect triggers being unclear. I only had time to add token highlights when they're tied to cards. Originally there were more upgrades and curses, but without time to balance them properly, I had to cut that content for now—saving it for the Steam version.
Right now, I'm planning to organize upgrades/curses into 'packs' like in tabletop games (think Runebound), аnd the batch uses several packs. This keeps mechanics from feeling overwhelming while letting pack combinations create tons of variety.

Packs sound like a great idea. Not sure what you mean by "the batch" in this context though. Good luck either way!