I love flow connect games like this a lot, so it was super cool to see a game like this but with an extra step of dodging the core. Very nice job.
Define Insane
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I really like the concept with the cube rotation for this, it was super cool to move around the puzzle in 3D. And the fact you were able to accomplish multiple levels for this as a solo dev is incredible. Loved the music choices too for both the menu and gameplay. This something I could definitely see myself grabbing to play a full version of. Very nice work!
I believe the GameDev.TV folks have a cheap course on their page for it! I believe this is where he started for learning it! I know a little about it, especially with working on this now, but it definitely took me a moment to wrap my head around it too to connect the puzzle. And I still get confused haha. But yeah, I would start there. Good luck, I hope to see it in your future games!
You are correct! The tiles around the outside are randomized. The sprites represent what rooms are spawned and change position with the blueprint! We had an idea of adding Easter Eggs in the rooms around, but unfortunately ran short for time. The main path is the same only for the purpose of control. The idea was exactly as you suspected, we wanted to have it randomize all and always have a path available. We will get 'em next time, haha!
Thank you so much for your feedback and for playing our game! We are glad you enjoyed it!
Thank you so much for your inspiring words! Yes, it was so hard getting the procedural hooked up and have it fire ok with the puzzle, that alone was a lot of time and work. So that made it difficult to try and get more than the one level done, for sure! Or even add more to the level we had for that matter. I really appreciate your recognition here on the work we did, and thank you so much for playing our game! Means so much!
You are absolutely right, this did start originally as a circuit puzzle with cables, but we refactored into a dungeon to try and fit a different theme, and it appears there were some issues in the refactor / sprite switch for this.
Yes, the bottom right End Room is supposed to be facing to the left for the solution. And there is a specific sprite that seems to be a trip up for most players now that it no longer makes logical sense as a wire circuit.
As for the puzzle, it does close but only on completion. Another sacrifice we had to make to solve another little issue because we ran out of time. Not the best implementation on my part, haha.
I appreciate all your feedback and detail though, this was a huge learning experience, and we will get these issues addressed for further playthroughs as soon as we can :)
Thank you for playing our game!
I love this concept so much! I loved the painting representation of the plants! Incredible and creative thinking. The night/day changing the objects is such a fun interaction with the world. And the little Lumi character is absolutely adorable, you did amazing on this, especially for a first solo 10 day jam. Well done!


