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A member registered 14 days ago · View creator page →

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I know you marked this as incomplete, but I like the idea behind it! Hopefully you can spend some more time with it.

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I like the system. Mixing grid-based movement with the aiming reticule was a really novel approach.

Nice implementation. Just fyi, the first time I tried to start the game it crashed. Not sure what the issue was, it loaded the second time.

Feels like something I would have played on the NES. Works very smoothly, the motion has a great feel to it. 

Nice job. Some additional UI elements could bring the polish to that next level.

I agree with the other commentors that additional information would be ideal.  I love the idea of a reactive generation.

Phenomenal. Really shows how you can create an enjoyable game without mechanical complexity. Great fun.

Thank you! My early thought was to make it in ASCII, but the visual of the slime consuming your enemies was too fun to give up.

Great job! The visuals felt very classic roguelike. (Well, I suppose not as classic as ASCII, but reminiscent of DCSS). I do wish the controls were slightly more responsive.

Very creative! I've certainly never played anything like that one. 

Nice job! Are the treasure chests randomly generated or placed in the scene at the beginning of the game?

After 15 or so years of following the 7DRL challenge, this is my first year submitting. Thanks for playing!