The cart dragging mechanic was interesting. I may have just missed it, but I didn't see any way to differentiate the turret bases or turrets while assembling a new one. Great work overall.
Viewing post in Turret Termination: Final Foothold comments
Yeah good catches there, assembled turret info is something I definitely wanted to get in there (as well as disassembling/editing turrets). At present there is no distinctiom between turret bases because I never implemented the "number of slots" as a stat which would have made progression more interesting and was the reason I distinguish bases in the first place.