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A member registered Jan 19, 2017

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I've finished the full release, and it was a fun little time!
You mention in the credits that you feel some of the dialogue was rushed, or "cringe." In my experience in this and every other game you've created, you've got a knack for fun and endearing dialogue from characters <3
(Or know just how to make *certain* characters absolutely infuriatingly awful)
I think Xee, while not being a fully fleshed out character like Cloud Strife or Shulk, is still likeable and enjoyable in how they interact with the other denizens of the internet.

As for gameplay, largely a fun time, with some inoffensive quirks, and only a couple bits that I didn't quite get used to. I think the metroidvania elements were done fairly well, especially for a first attempt!
Considering I had the ability to aim up or down when shooting, I frequently tried to throw grenades up or down to affect the trajectory and was reminded that grenades only have the one throwing arc, unless you're in movement. That might just be a me problem. :V

SPOILERS FOR THE FINAL BOSSES:

I think the final bosses might be the weakest part of the game, unfortunately... The Seal of Disapproval is fairly trivial, especially if you've got an upgraded gun. Lead your shots, take care of the spawning ads, and the fight is over fairly quick without losing even half of my health. I beat it first try, both times I fought it.
The Omega Spamloid is on the opposite side of this spectrum, I died many many times both times I fought it. I noticed whenever taking damage, the shield is activated, and that seems to make enemies lose aggro, and start to float away. This behavior would frequently mean a grenade toss missed one of the spamloids and would roll away, which was frustrating on top of trying to dodge the bullet hell from killing the other spamloids and turrets. I think it's ultimately a good idea to *not* have enemies endlessly try to mob a player even if they have an invincibility period after getting hit, but it was definitely one source of frustration in this boss fight.
The main frustrations was mainly the gauntlet of trying to survive the allotted time, with all the spamloids and the way they shoot out projectiles upon death making it very difficult to navigate without taking a lot of damage.
Bear in mind with all this criticism I'm throwing out: I am not a game designer. I respect you so much for putting yourself into these projects, even if they don't go to plan! (They rarely do!)


Thank you very much for making this, and sharing it with us! Looking forwards to more from you! ^w^

This was so much fun for me and my partner to play through together!

A spoiler-free review:

We both loved the sprinkling of lore and world-building throughout the game, and specifically were going "Awww!" over the utilikin designs and backstory.

The mystery was pretty well set up, and we both came up with different theories as to what was happening (and both wound up being correct!) and we felt great when our educated guesses panned out. uwu

We also loved the natural-feeling progression of events, feeling that each story beat would be a very logical follow up to the previous one!

As someone who thought drone stuff simply wasn't for them, these games and the setting you've built and the way you portray the Utilikin have really turned me around on that, and I am going to look into making a Utilikin sona to be a good drone <3

I also feel like *such* a good and smart drone for intuiting the puzzle of the forest without needing any help! ^w^

If you enjoyed Drone Cafe or Reset Day, I can't recommend this one enough!


A VERY SPOILER-Y review:

When we first started the game and read about how our character signed a consent form without knowing what it was about, we both went "Ahhh, this trope." We're familiar with the trope of someone signing a contract without reading it and whoops! part of the terms of the contract are that you get converted into a drone!

Even thought we both enjoy this trope, we felt it a little out of place considering the other two games, and so we were pleasantly surprised when that turned out *not* to be the case, and that there was even a little tutorial explanation about how if you *really* didn't want to, you could simply end the game and assume everything gets resolved!

Personally I feel very clever for talking with Xlookup about the space program and calling from the start "We're gonna be tasked with finding that data vault and breaking into it!"

We both absolutely loved all three Utilikin branches and how they had differences in the text for the scenarios, and we especially loved how SKY and IRL Utilikin have a system for their names, but CAT drones just wait for their humans to give them a name! Of course!~

Overall, an absolutely wonderful little story, and I'm so happy you made it and shared it with everyone!!! Thank you for all the work and effort you put into these!!!

This was a wonderful little slice of a future I hope we one day get to experience! I loved the spambots, they were so adorable!!!
Thank you for making this, I hope you continue to enjoy the art of creation!