Unfortunately I annihilated the project. Since it's a prototype, I will eventually remake it from scratch with a local multiplayer mode.
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Haha no worries! Thank you for experimenting this prototype!
From what I understood, since the eyes don't move, the head constantly oscillates with the body and the wings movement which generates a certain visual stability. They also have "slow-motion" vision, which is why they easily dodge our swatting attempts. But I'm no entomologist and the scientific documentation I researched are way above me.
J’ai écrit un petit truc à propos de cette expérience dans mon recensement vidéoludique mensuel :
En résumé, j’ai adoré. Et je parcours votre mémoire en ce moment ;) - Au plaisir!I’m a HUGE fan of Conurbation. The fact you took the time to comment means the world to me. Thank you!
Pro-tip: Hyperdeath is a game about the position of the object/objectification. Keep moving in rotation until you’ve created enough distance to cover the ground or the “screen” you want to reach.Hyperdeath - https://deathorgone.itch.io/hyperdeath
An arcade game from the third order of reality. Expect 12-25 minutes according to procedure.
*5 levels of arcade indoctrination *Ruthless symbolic orders *Key concepts from Jean Baudrillard *Analogic glitch processed video feed for your entertainment *An experience orbiting around Tron's Lightcycles, No Thing and Pac-Man *Original soundtrack by Un Regard Froid
Hello. Really enjoying the ambiance, but my experience was hindered by some crippling bugs in control. For example up and down was inverted when I left the multi-screen "hallucination" until I changed section (the Church), and then I couldn't go left or right. Or was it intentional?