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Abby Johnson

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A member registered Dec 24, 2023 · View creator page →

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Hey Unreality3D!

Thanks so much for taking the time to play our game!

I’ll make sure to pass your feedback about the bugs along to our team. We’ve encountered some of these issues before and are actively working to resolve them before our Steam release later this month.

As for the time progression, we have a hidden timer for each customer interaction to simulate a realistic customer service experience. We aim for quick service at Swifty Swine, so if the timer runs out, customers will leave feeling dissatisfied.

You’re also right about the inventory—items you receive from customers cannot be bartered. Those items are yours to keep and will influence the ending based on the resources you gather!

If you would like to play our next iteration towards the end of this month, you can check it out here:  https://store.steampowered.com/app/3250160/When_It_Falls/
or here: https://bisaiah.itch.io/when-it-falls

Thank you again! 

Abby 

Hey A.J.!

I'm the game designer and wanted to thank you so much for playing our game demo. Our team appreciates your kind words regarding our current build. 

And you bring up a great point about confusing in-game choices. We're actively working on clearly distinguishing between the store inventory and the player's stash. Our goal is to ensure that players don’t feel confused or think they made the wrong choices in reaching their desired ending.

We are working to get a new update out by October 10th! Team Stargazers hopes you will enjoy our next build.⭐

Best,

Abby

Thank you for sharing your game! I was unfortunately stuck at the toll bridge, but I really enjoyed your narration, Burnfoot's backstory, and the NPCs I have met! 

Thank you for the enjoyable experience of playing your game! I enjoyed making my way through the awkward experience of agitating my waiter!