Thanks for the comment and feedback! Some context, I honestly did not expect for anyone to play the game past the game jam, similarly to my other games I've made, so I did not plan to add updates or at least not frequently 😭. Sorry about the issues relating to the mobile version, I kind of rushed through it and I'll try to look into the issue of dragging and the interface issues in a future patch. About future hot choco ingredients, i'll be thinking about it. Lastly, about the customer not leaving after the timer comes out, this was an intended feature from my designer and they are not supposed to leave unless you serve them or you play endless mode. But TYSM for the feedback and thanks for playing! <3
Deadstay
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Replaying the game, it's a rather simple concept. You find doodles scattered across the map (fitting the theme: No one can see you). The amount of NPC dialogue in the game is absolutely crazy, and there's way too much that I don't think I can read them all. I think the game should have a more linear progression and clearer objective, however, the game was somewhat enjoyable (it doesn't really fit into my type of games that I play) and i'm sure others might like it as well.
This was a pretty fun game! I feel like this was like a rage game of sorts, with no checkpoints and being forced to restart, but this was a great game. My issues with the game is that the melee seems very underutilized with the boss being the only part of the melee that feels somewhat special and the melee attack being super spammy.






