So far yes, the next major updates will be behind paywal until the full game is completed.
DeadSlot4
Creator of
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Gameplay-wise, I plan to have her fightable at different stages of difficulty as part of optional training to learn some martial skills. I also plan her to be playable too in a few sections.
Story-wise, she will be important in some key moments (she'll have some h-scenes for that, of course).
I actually had an idea of making a game with her as the main character before I changed my mind and decided to start making this one with Skuffel, but even if Mako won't be the protagonist here, she'll still play an important role.
I don't plan to do animations for the regular combat because, for how I did it, I feel like it might feel "weird" in some places (like after jumping) and also because animating every single sprite of every separate piece of equipment (weapons, headgears, clothes, accessories, etc.) indipendently and making sure they won't accidentally clip into each other in any of all the possible combinations would be... hard. Best I could do is, maybe, a short animated sequence for a few "ultimate" attacks that I wanted to try making, but I'll have to see if it's going to be feasible first so I'm sorry, I can't make promises on that yet.
