Yes, there will be more interactions with Harvel later, he will also have some scenes with other characters too
DeadSlot4
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You only get some special equipments from the extra challenges.
The purple slimes are probably one of the hardest fights, I probably shouldn't have placed them first, also if you picked a cursed ring together with the magic twig at the start... I'm sorry, I did not balance them with that option in mind.
The only tips I can think of in this situation is 1 grinding a few extra levels fighting flame slimes or the plant boss (it respawns in another area) 2 buying other weapons from the kobold merchant and trying them out.
Gameplay-wise, I plan to have her fightable at different stages of difficulty as part of optional training to learn some martial skills. I also plan her to be playable too in a few sections.
Story-wise, she will be important in some key moments (she'll have some h-scenes for that, of course).
I actually had an idea of making a game with her as the main character before I changed my mind and decided to start making this one with Skuffel, but even if Mako won't be the protagonist here, she'll still play an important role.
I don't plan to do animations for the regular combat because, for how I did it, I feel like it might feel "weird" in some places (like after jumping) and also because animating every single sprite of every separate piece of equipment (weapons, headgears, clothes, accessories, etc.) indipendently and making sure they won't accidentally clip into each other in any of all the possible combinations would be... hard. Best I could do is, maybe, a short animated sequence for a few "ultimate" attacks that I wanted to try making, but I'll have to see if it's going to be feasible first so I'm sorry, I can't make promises on that yet.
