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DeadSlot4

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A member registered 57 days ago · View creator page →

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Yes, there will be more interactions with Harvel later, he will also have some scenes with other characters too

The next early access updates are for patreon subscribers only for now. I might consider releasing another free demo in later stages of development if the game becomes substantially different from how it is now, but I can't really make promises for that right now ^^"

Yes, I'm planning for Skuffel to be able to learn some moves from Mako.

I'll be working on 7 new enemies (each with their own scene), 3 new story scenes, a few new characters and new armors, clothes and weapons and new areas.

Next updates for the Beta will be on Patreon only.

You only get some special equipments from the extra challenges.
The purple slimes are probably one of the hardest fights, I probably shouldn't have placed them first, also if you picked a cursed ring together with the magic twig at the start... I'm sorry, I did not balance them with that option in mind.

The only tips I can think of in this situation is 1 grinding a few extra levels fighting flame slimes or the plant boss (it respawns in another area) 2 buying other weapons from the kobold merchant and trying them out.

So far yes, the next major updates will be behind paywal until the full game is completed.

Yes, there are already two of those in the demo and I plan to add at least one more in the final game.

Yes she will.

Gameplay-wise, I plan to have her fightable at different stages of difficulty as part of optional training to learn some martial skills.  I also plan her to be playable too in a few sections. 
Story-wise, she will be important in some key moments (she'll have some h-scenes for that, of course).

I actually had an idea of making a game with her as the main character before I changed my mind and decided to start making this one with Skuffel, but even if Mako won't be the protagonist here, she'll still play an important role.

It does.

I don't plan to do animations for the regular combat because, for how I did it, I feel like it might feel "weird" in some places (like after jumping) and also because animating every single sprite of every separate piece of equipment (weapons, headgears, clothes, accessories, etc.) indipendently and making sure they won't accidentally clip into each other in any of all the possible combinations would be... hard. Best I could do is, maybe, a short animated sequence for a few "ultimate" attacks that I wanted to try making, but I'll have to see if it's going to be feasible first so I'm sorry, I can't  make promises on that yet.

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I'm sorry, I just tested it and there seems to be a problem, I'll try to fix it as soon as I can.
If I can't find a quick solution to that, I'll make a web browser version too while I try fixing the android one.