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(+1)

I don't plan to do animations for the regular combat because, for how I did it, I feel like it might feel "weird" in some places (like after jumping) and also because animating every single sprite of every separate piece of equipment (weapons, headgears, clothes, accessories, etc.) indipendently and making sure they won't accidentally clip into each other in any of all the possible combinations would be... hard. Best I could do is, maybe, a short animated sequence for a few "ultimate" attacks that I wanted to try making, but I'll have to see if it's going to be feasible first so I'm sorry, I can't  make promises on that yet.