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deadpyxel

12
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A member registered Aug 08, 2018 · View creator page →

Creator of

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Thanks for playing.

About the volume, I totally agree. I was afraid it would start blasting music as soon as the game started so kept it low, but I'll do some updates. I am "glad" the game stuck with you in a way,. I hope the difficult felt ok (I know it needs tuning) and multiple runs did not feel repetitive.


Thanks gain for playing and for your time.

Hey, thanks for taking the time to play, and for your feedback. I completely agree. To make this the narrative experience I want, the plot needs to go a bit deeper, and longer.  I scrapped the initial mechanics involving the kid because they were hard to balance, but I will probably revisit it after this Jam is done.

Thanks again for playing, and for posting this feedback.

Thank you. The goal was just that, to get people invested. I am happy it took you 3 tries to get a  "no loss" success, I hope the failures did not feel like "stealing your quarters" in any way. Audio did a lot of heavy lifting for the game, so I am happy it was fitting.

Thank you for playing. Glad it was interesting to you.

Excellent entry. I can see this being a very good browser or mobile game with some more polishing.

The play sections are short enough you will want to do one more run. The music is very satisfying as well as the sound effects. the visuals are simple, but in this kind of game, I think it helps a lot. 

The only thing I believe may be needed is a medium difficulty as a step up, os some "pity system" on the hard version, and maybe some more layouts for the board (it is currently fine, but I wonder if some more complex shapes would change the difficulty). Really like it, good job!

I liked it overall.

The movement felt too fast for me, and it was hard for me initially to understand if I could or not bit a chicken, since when trying to interact with some they just moved just didn't get bitten.

That said, I like the concept, and it was very fun to run around dodging chicken fire once I got the hang of it.

Thanks for playing the game!
I agree balancing is an issue. I had very little time to test the interactions. That said, I agree that randomness has been a point many brought that is does not feel that good in this kind of game. Multiple paths and placing on other tiles than the next one is a very interesting idea that I'll try to implement. I initially cut the placing to only the next tile due to time constraints, but I agree it does feel a bit bad.

I found interesting that you brought up multiplayer, did not think about it. I'll add to the idea list.
Thanks again for the feedback, hope you had fun.

First of all, thanks for playing the game!

The randomness seem to be hit or miss, I'll do some experimentation on using a control panel instead and add randomness as some sort of event system. The plan is to have more options besides bandage and spikes, but I can see how randomness can be very harsh on this kind of game. The famous " sounds like a good idea but not that much in reality".

Thanks for taking time to play the game and give feedback.

First of all, thanks for playing.
I agree that the juice is very needed here. I also agree that the binary option is not that great for strategic thinking in this case. 

Thanks for the feedback on the controls. I am thorn between have a dungeon building or go with a control panel and remove the randomness. I guess some experimentation is in order.

Thanks again for the feedback and taking time to play the game.

Thanks, I tried to see how much I could do with the theme.

Thank you for your time checking out The Last Light!

Shoot, I thought I fixed that bug. It is kind of like you said, it lost track of the remaining ships, I intend to work a bit more on this game so it is good feedback.

And about the ancient creature, It should have a chance of appearing after day 5, but it seems the chance may be too low right now.
Thanks for checking out The Last Light!

Thank you for the feedback. 

Yeah, I wanted to go bigger and make some systems more fleshed out but time constraints and work got me hard. Still, I am happy there was some enjoyment with my submission. I already have a bunch of ideas and fixes for some mechanics.


Thanks for your comment and time playing The Last Light.