Very fun, game, if I had to criticize, the dash ability lets you skip large parts of the levels (especially lvl 3), some expected collision issues and also you seem to not have set some graphic setting in unity to pixelart as there are white lines showing up. But as I said, very well done!
Recent community posts
I just saw your game is coming for steam, its featured under the coming soon tab in the economy tab, and couldn't believe what I was seeing as I played it here on itch a month ago. Congratulations!
just wanted to note:
steam does have the option to blacklist stuff, it's just buried in the settings, so it's less of a "today i don't want this" and more like a "i don't want to see horror stuff at all"
Just played it, got to lvl 20. Interesting concept, but definitely needs some work if you want to get some replayability out of it. Some ideas:
-Make the levels show up as numbers, not stars, stars fill up the screen
-Generally more things to do
Loving the style but too slow-paced. Got to 1000 kills after hours of just killing everything, then left my computer on for the night, ended up with a HI of 2589 kills, 122 waves, 143 towers and 14740 money spent
3 days in a row, but I won't be able to play for a while now, so here's my review:
Really relaxing, something to look forward to, neat Idea, good graphics, only thing that's REALLY annoying is the animations. The Fading part is fine, but please just make the outer view sync up with the closer view, because currently after the fade they are just gonna teleport.
But all in all a great game, good job!
Neat Concept! (although it's trivial for any tabletop rp player to correspond the xdy+z with the correct dice and mods).
Small missed opportunity: making score correspond to the dice rolls resulting from the dice, making the tactical choice of prioritizing not just the lowest amount of drags.
But if you want to change anything:
-Sometimes the movement is clunky, and in some doorways you can make yourself invisible
-I was so disappointed when I arrived at my grandfathers grave, didn't have flowers, went back to the flower shop and my response to "did you forget anything" was a no.
Still, an amazing game, especially the art direction!
that's sad... I really enjoyed it and wanted to keep playing after the objectives, but after building, upgrading & filling every storage up and listening to stories there's not much more to do, it's just too short right now :(