That's cool, so basically they are persistent and will stil be the same NPC each time you enter the map or reload a save? Will it be possible to tie them to common events in case we want a NPC with a certain quest/dialogue tree?
DDreamsGames
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Thank you so much! Currently there are 2 NPC tiers in Patreon and there will be more opportunities, including recruitable companions, in a future Kickstarter Campaign.
Feel free to reach out via Discord, Patreon message or email (gardenofdreamsrpg@gmail.com) if you have any questions regarding a potential custom character. I'm not sure that Wanderers will have an uneven distribution regarding the gender of companions, so I'd suggest you just go for what you like the most.
Have a nice day
Hi, can you help me with this error?
"Error
WD_OlsSaveLoader: Trying to access a null variable"
It happens after using the get information from old save command for this single variable, whose number is 616. (i have loaded a save and confirmed it properly)
As far as I know, the variable exists in both the "prequel" as well as in the new game. The only thing that comes to mind is that the variable might have been 0 in the prequel.
Sorry to bother you.
Hey Nova,
thank you so much for playing Eden Drive. It truly is a gift to see people playing and enjoying something you made, so again thank you for giving it a go and showcasing it.
So, I noticed one thing by the end of the Eden Drive stream that I'd like to clarify: you can find all the proper credits in the "Credits" folder - not in the credits.html file (which is generated by rpgmaker after deployment).
I've checked everything multiple times and I'm confident everything has been credited properly.
However, I've had things stolen from me in the past, and this affected me greatly, that's why I add that specific sentence at the end of the game. It seems that this time it backfired, as it created the opposite reaction that what was intended, which was a way to show how respectful I want to be for other people's work, and I've learned my lesson :)
Once again, thank you and keep up the great work, I'll be watching the VODs.
Hello, I really like this plugin and I'm planning to incorporate it in my project. After some testing there are some qol of features that I could really use
1) the option to craft multiple items at the same time (for example if it requires 3 apples and 5 oranges, instead of clicking 3 times, the option to craft 3 items directly)
2) right now after I craft something, it jumps back to the first item of the list. This can be a little troublesome if the game has a long list of recipes. I scroll down all the way to, for example, recipe 20, and perhaps I have enough ingredients to craft five of it, but after crafting one, I am sent back to the first item of the list and have to scroll all the way down every time.
This is a great plugin, I wonder if these improvements are doable, though?
Thank you
Hi
do you plan to add a downloadable (paid or included in the plugin) sample project so we can test and see all features? I know that you made many videos and I can use them to study the plugin, but still, it'd be nice to have all the features, interactive, in one place.
Thanks and keep up the good work
You might be referring to Patriotika: Shadow World
https://ddreamsgames.itch.io/patriotikarpg
The RPG I'm making for/with Mount Olympus Comics











