Thank you :)
ddernon
Creator of
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I feel a bit stupid... I managed to complete the tutorial, but got stuck on the levels. So I vote for a more detailed tutorial ^^ Also, are some clicks no detected? Sometimes it took me several attempts to make a connection, so possibly that made me believe some connections were impossible while it was actually only a few missed clicks.
Did you both upload the game *and* after that use the submission button on the jam's page?
Anyway, you can indeed try the Discord, otherwise there's also an e-mail contact that was mentioned there: https://itch.io/post/16153491
Too stressful for me... I'm not much into horror game. I did survive for about a minute though. Would be nice to make it clearer how to escape that eye thing that chases us: just run away? Any particular trick? Only time I managed to escape it was because I was lucky not to run away into a dead end.
Simple but fun. Not sure how to expand it without it getting boring/tedious because grinding games aren't my cup of tea, but as it is it's a really nice and catchy minigame.
Would be nice to add a little win screen once you unlock all upgrades. I "finished" but it didn't feel like it because nothing particular happens then.
I haven't played a city builder game in a while now. I got a bit confused that giving 2 power sources to a building would cause issues (would be nice to have a warning about this before placing the second power source) and I found the UI (on web) a bit hard to read (text too small).
Nice prototype otherwise, as others have said it lacks a progression etc, but for a 1-week jam wow that's a lot of complexity already implemented. And placing buildings in kind of a sandbox mode is fun a bit already :)
Hi,
I saw that the rules say " Can I update my game after submitting? Yes - to fix bugs. No new features." And during the stream, it was said that a change like tuning the HP of a monster would probably be fine, too.
I got a bit of feedback for my game (which is a pipe connecting puzzle), and basically one type of pipe is currently super confusing and got a few people stuck. On top of it, it can be trivially replaced by another type of pipe.
Is it okay to publish an update that just removes that problematic pipe and replaces it with the other type? Or, alternatively, is it okay to fix the behavior of that pipe? Both those options are a trivial change, but I'm not sure it qualifies as "bug fix". It does seem to be on the same level as tuning HP though.
Yup, I didn't have time to finish these parts properly indeed. The cats were just my placeholder for obstacles, I didn't have time to replace them with more appropriate assets.
As for the connection display, yeah I wanted to use shaders to fill the pipes progressively, but I spent a lot of time trying and didn't manage anything decent enough :/ Also the pipes are only supposed to fill once the exit is reached, however it does sound like a good idea to make them look a bit different as well depending on whether they're connected or not. Maybe make the connected pipes brighter or something.
Thanks for playing and for the feedback :)
Hi, thanks for playing :)
And yes it's the cross pipe that I didn't have time to finish properly: as I put under the game, it's meant to go only straight (like, it can go from left <=> right and top <=> bottom, but not for instance left <=> top). I realize that I should have removed it since it's so unclear, but not sure I'm allowed to edit the game now, even for such a trivial thing.
As for the cats, I lacked time to make proper obstacle tiles so they're basically my placeholder for obstacles. And you're not supposed to click them but you found the Easter egg, congratz :D
Well I've never made such a bad game either, but at the same time I've never made such a good game, too. So that's for the riddle 馃憖
I learned a lot though, it was quite different from just following tutorials. I didn't really reach the game state I was aiming for, but at least it's playable. Wasted so much time on shaders, only to just give up on them in the end. That thing is hard.
