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Daniel Moreno

A member registered Jul 12, 2015 · View creator page →

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If I remember correctly, right clicking cancel the actual build.

Thanks! :-)

Thanks! Yep, the controls can become a bit frustrating, I guess. I would like to tweak the movement a bit on a postjam version.

Thanks! :) I spent some time tweaking the animations to feel good, so I'm glad it worked.

Haha, I guess it is a quite common name.

Hey, thanks for the video! It's nice to see someone else playing the game. You even clear some levels in a different way that I planned, haha.

Thanks solroo! Yep, maybe I went too far with the platforming physics. I kind of like it that way but they can be frustrating as you say. Thanks for the feedback!

Thanks! Glad you like it :-)

Thanks! I made those squash sfx recording myself, had some fun doing it, haha. Glad you like it!

Thanks! Glad you like the game :)

One of the rules is "You can only use assets (art and music) that you make!" so I guess you need to make your own sounds. You could also look for a sound designer to work with (there are several ones looking for a team on Discord).

If you want to make your own sfx, you could try some simple generators like Sfxr, Bfxr or Chiptone.

¡Gracias! :-) ¿Con qué mando lo probaste?
Es posible que haya errores. Yo lo he testeado con un mando de Xbox y otro de PS4 y funciona bien, pero con otros puede que dé problemas.

Thanks for the kind words! :-)

Yup, I made some tricks here and there so the gameplay was not so harsh. I wanted it to be difficult but not unfair.
I want to make a post-jam version with some minor changes and gamepad support :-)

Thanks Pencil! Good to hear that the level design was right, I didn't have enough time to work on it and I was afraid it could be a bit repetitive, heh.

Thanks for the kind comments! :-)
I was not trying that hard to follow GB restrictions, but I wanted to try my hand at developing some details like the fade-in and out with only changing colors.

And yup, you're not the first one to comment about the jump. You're totally right, I want to change that on a post-jam version I want to make, with some more changes to the game.

Good concept! It would be cool if it was a bit more than a prototype, but I get that the time for development was a bit tight, so good work on here :-)

Yeah! I can finally play this :D
Excellent work on visuals, but I would like to see more effects as visual feedback. Good work on the UI too, it is not easy to show that much info in such a tiny screen.

This just blew my mind. Excellent visuals, and very polished game. I had no trouble with slowdowns, by the way.

Thanks! :-)

Thanks! Good to know that the game has gameboy vibes :-)

Thanks! You even completed the game, wow. Not an easy task, haha. Glad you like it :-)

De mis favoritos de la jam, sin duda, ¡buen trabajo! :)
Un juego muy divertido, bien cerrado, y con unos efectos visuales muy chulos.

Thanks! And I'm afraid that I can't help you, I made the game with Game Maker.

Nice! This is extremely polished, it totally amazes me. Menus and overall have a real Game Boy feel, and gameplay-wise, this is quite nice, a good arcade game. Good job!

Thanks! Yes, he did an amazing work with the music :) Glad you like the result :D

Can you try installing DirectX through this link?

Muchísimas gracias, Munguía :) Me alegra que te haya gustado.

PD: Te recuerdo de la ComunidadGM!

Mmm, keys are alright for me, but I guess it depends on the person. Thanks for playing, and glad you like it! :)

Thank you for playing and commenting! :)
About the levels: yes, I wanted to add some kind of checkpoints but I didn't have enough time, so I ended making shorter levels, so it wouldn't be so frustrating to start over. But you're completely right, levels are still a bit frustrating if you have to start over.

Thanks! you weren't that rude, I must say, rudeboy, hah :D

Yup, didn't have enough time to fix timing on some things, like the elevator. Thanks! Glad you like the game :)

Thanks! Glad you like the level design, it was quite difficult to me to do it.

Thanks! I want to add controller support on a post-jam version :)

Nice game! I must agree with the others about the colors, sometimes it is difficult to distinguish the elements, I wasn't able to see the button at the first room at first. But anyways, I like the mechanic and you made some cool puzzles with it, and it has a lot of content, so congratulations!

Cool game! I like the mechanic, it works really well.

As feedback, the first level could be a bit easier for the player to get the hang of the mechanic easily. And some music and sfx would make the game even better.

But overall, a really nice looking and fun game!

I have another similar website. VGMuseum has some screenshots of a lot of Game Boy games, if it helps for inspiration:

Not yet, but we're going to work on keyboard controls soon. We will be updating the game so stay tuned! :)

Hey! Did you try the new version we uploaded some hours ago? Looks like it worked for some people who had the same problem.

If it keeps showing a black screen, try to alt+enter to play on windowed mode. It will work while we try to fix it.

We've thought about it, but we are not really sure of working on it or not. We want to work on a single-player mode first (and a cooperative mode too) before we go mad with multiplayer online.